


Flavorflav wrote:Clarifications aren't open yet, so for the heck of it I'll ask my question here. Under 3.m, it says "electricity must not be used for further actions after the sand timer has started." Do you suppose they mean after it has started and before it has completed, or from that point on? i.e., if the sand timer is your second task, are you forbidden electricity for the rest of the run, or simply until it initiates the next action? The way it is worded suggests the former, but I suspect the intent was the latter.

Dark Sabre wrote:I would assume that "after the sand timer has started" refers to any time after the first grain of sand falls.
I'm fairly sure that they intend for you to not use electricity at any point after the start of the sand timer. Time and clarifications will tell, but that's what I think they mean for you to do.

maggymay wrote:Wait...how do you guys already have your manuals/event lists? We ordered ours August 31st and they're not *here* yet



Flavorflav wrote:This question is not actually about the sand timer task, but I don't see another place to put it. For the starting task, it says "the quarter must physically touch and snap the mousetrap." Would you interpret that as suggesting that the quarter must touch the original mousetrap trigger, or do you think you could extend or replace the trigger with some kind of quarter-catcher? I honestly don't read it that way myself, but it would be much easier to drop the quarter into a cup on top of the trigger.



bearasauras wrote:You can always put a funnel over the mousetrap so that the quarter will land on the trigger


old wrote:Well it's pretty clear that this year the rules makers didn't want a repeat of a bunch of Mission Possible devices separated by tenths of points in score. By putting in a mechanical (sand) timer they have made it much less likely that many teams will finish very close in score. Of course the balloon task is also going to throw in a large amount of random chance into the event. I thought that Balloon Race was eliminated because so many teams complained about how uncontrolled the outcome was (due to a host of uncontrolled variables). That event could have been called "Vegas Gas Bag Race" where the teams get to bet on the outcome. It would have taught us all a lot about the impossibility of gaming a random outcome. I know I am somewhat overstating the case, teams did have to measure the buoyancy and cut out a piece of paper to counter it, but in the end the uncontrolled variables overwhelmed the controlled one. And come to think of it the balloon race event had the balloon in an enclosed box in an attempt to minimize environmental factors, while with the balloon task there will be no way to eliminate those factors since the balloon must rise outside of the Mission Possible device. With the balloon task we will almost certainly eliminate the potential for a bunch of teams scoring withing a few tenths of points, but at the expense of a properly designed experiment with repeatable outcomes.


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