Mousetrap Vehicle C

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Mousetrap Vehicle C

Postby Jim_R » Wed Jun 10, 2009 4:08 am


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Re: Mousetrap Vehicle C

Postby Paradox21 » Sun Aug 16, 2009 5:11 am

According to http://www.aug.edu/gaso/6-12.html only 1 mousetrap will be used for Out and Back. That is a pretty big change from the trial event rules from nationals.
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Re: Mousetrap Vehicle C

Postby fleet130 » Sun Aug 16, 2009 3:50 pm

It's important to understand that trial event rules on the national website usually reflect the event as it was run in the past, not how it will be run in the future.

You should contact the organizers of any tournament you will compete in to find out what rules they will be using (this is somewhat true of all events). Many tournaments change the rules to accommodate local thinking and/or facilities
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Re: Mousetrap Vehicle C

Postby Paradox21 » Sun Aug 16, 2009 4:18 pm

Yep, it's probably best to just wait for the official rules to come out before making any hasty conclusions.
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Re: Mousetrap Vehicle C

Postby Flavorflav » Thu Sep 10, 2009 1:36 am

It is one or two mousetraps. Triggering the second trap should be easy, but how do you prevent the second mechanism from interfering with forward progress on the way out? The only thing I can think of that seems simple enough to be reliable is a ratchet and pawl, allowing the axle to spin freely inside the wheel in one direction only. Does anyone have any other ideas?

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Re: Mousetrap Vehicle C

Postby Paradox21 » Thu Sep 10, 2009 1:52 am

Flavorflav wrote:It is one or two mousetraps. Triggering the second trap should be easy, but how do you prevent the second mechanism from interfering with forward progress on the way out? The only thing I can think of that seems simple enough to be reliable is a ratchet and pawl, allowing the axle to spin freely inside the wheel in one direction only. Does anyone have any other ideas?

I assume you are referring to the short event description for this event when you say one or two mousetraps. Which makes me wonder why you would ever use 1 when you could use two, unless there is a bonus of some kind. As far as the 2nd trap, I like the ratchet and pawl idea too, the only other ideas I have would be to have it start unwound and wind around the axle on the way out, then pull tight which triggers the trap. But it would take a lot of fine tuning and I have admittedly never tryed it. The other possibility would be to hook both traps to one axle and pull that axle out then switch the string and direction and bring it back in on that axle.
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Re: Mousetrap Vehicle C

Postby robotman » Thu Sep 10, 2009 2:05 am

i find the easiest way to do it is with both mousetraps pulling on both legs of the trip
it is the easiest to design and the easiest to get to work right all it involves is a cool bit of winding :D

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Re: Mousetrap Vehicle C

Postby Flavorflav » Thu Sep 10, 2009 9:59 am

Paradox21 wrote:
Flavorflav wrote:It is one or two mousetraps. Triggering the second trap should be easy, but how do you prevent the second mechanism from interfering with forward progress on the way out? The only thing I can think of that seems simple enough to be reliable is a ratchet and pawl, allowing the axle to spin freely inside the wheel in one direction only. Does anyone have any other ideas?

I assume you are referring to the short event description for this event when you say one or two mousetraps. Which makes me wonder why you would ever use 1 when you could use two, unless there is a bonus of some kind. As far as the 2nd trap, I like the ratchet and pawl idea too, the only other ideas I have would be to have it start unwound and wind around the axle on the way out, then pull tight which triggers the trap. But it would take a lot of fine tuning and I have admittedly never tryed it. The other possibility would be to hook both traps to one axle and pull that axle out then switch the string and direction and bring it back in on that axle.

You assume incorrectly. The official rules state "one or two unmodified snap mousetraps." Are you thinking of having the string move from an idler spool to the axle as the car travels out? It seems dangerous to just have it flopping around loose.
robotman09 wrote:i find the easiest way to do it is with both mousetraps pulling on both legs of the trip
it is the easiest to design and the easiest to get to work right all it involves is a cool bit of winding :D

Are you planning to wrap it in one direction on the inside, then reverse the wrap for the second half of the wind? Have you tried this, and does it work?

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Re: Mousetrap Vehicle C

Postby robotman » Thu Sep 10, 2009 11:49 am

Flavorflav wrote:
robotman09 wrote:i find the easiest way to do it is with both mousetraps pulling on both legs of the trip
it is the easiest to design and the easiest to get to work right all it involves is a cool bit of winding :D

Are you planning to wrap it in one direction on the inside, then reverse the wrap for the second half of the wind? Have you tried this, and does it work?

yep i have tried it it works great you just need to have a pin so that i will reverse you wrap it the number you think you need to come back first than you hook it around the pin and continue wrapping

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Re: Mousetrap Vehicle C

Postby Flavorflav » Fri Sep 11, 2009 1:28 am

Hmmm, that sounds a lot simpler, and simpler is almost always better. We'll give it a try, thanks.

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Re: Mousetrap Vehicle C

Postby croman74 » Wed Oct 28, 2009 8:24 pm

Okay, I got the rules for this today, and I just have some simple questions which I don't understand from reading the rules.
In this event, for the run, you have the vehicle travel out, then come back to the starting line. I get that. What I don't understand is the distance it travels out. Is the distance determined at competition and is between 7 meters and 8 meters? Or is the distance 8 meters?
Sorry if it's a stupid question, but I just got this today and I really have little to no idea what to do.
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Re: Mousetrap Vehicle C

Postby penclspinner » Wed Oct 28, 2009 8:34 pm

croman74 wrote:Okay, I got the rules for this today, and I just have some simple questions which I don't understand from reading the rules.
In this event, for the run, you have the vehicle travel out, then come back to the starting line. I get that. What I don't understand is the distance it travels out. Is the distance determined at competition and is between 7 meters and 8 meters? Or is the distance 8 meters?
Sorry if it's a stupid question, but I just got this today and I really have little to no idea what to do.



Ideally the vehicle will travel to a point somewhere in between the 7 and 8 meter line in order to receive maximum points.

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Re: Mousetrap Vehicle C

Postby croman74 » Wed Oct 28, 2009 8:48 pm

So it's not a fixed distance, and you just have to get it somewhere inbetween 7 and 8 meters? There's no target distance going out, just the starting line when you're coming back?
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Re: Mousetrap Vehicle C

Postby robotman » Wed Oct 28, 2009 9:39 pm

yea you just have to go at least 7 meters but no more than8 and come back to the center of the starting line

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Re: Mousetrap Vehicle C

Postby croman74 » Wed Oct 28, 2009 10:50 pm

Oh, ok. Thanks for that clarification. The rules really don't specify it.
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