Bottle Rocket

Note: This information is for the 2011-2012 school year

In Bottle Rocket participants design, construct and launch up to two rockets made from two empty plastic carbonated drink bottles, which hold 1 liter or less, to remain aloft for the maximum period of time possible.

The Competition
In the competition, the team may shoot two rockets off, each one only once. If a team only has one rocket, it must still only be shot off only once. The team may add any amount of water to the bottle. It is then set on the launcher and shot off at 60 psi. The time is recorded for each rocket to the nearest hundredth, and the two times are added up to create the team's final score.

Bottle

 * A non-modified standard 1 liter carbonated bottle of any shape or color. The inside of the vessel must be able to be inspected, i.e. it must not be spray painted or covered in opaque duct tape.
 * The bottle must be 1 liter or less so you will be able to use anything smaller but nothing larger*

Passive
Passive recovery systems help slow the descent without changing the profile of the rocket.


 * Backsliders are the rockets that are modified so that at apogee, instead of flipping over and heading for the ground, they float back in a higher drag configuration than a nose-dive. This set includes true backsliders which actually fall vertically without tipping at all immediately after apogee and rockets that modify the aerodynamics at apogee to float. A true backslider can be made by taking your aerodynamically stable rocket and moving the CG back closer to the CP. Other ways of modifying the aerodynamics at apogee include removal of the cone or a ball, or tilting the fins for a "spin" recovery. This is a very broad category with plenty of designs to try out. A great guide to backslider construction can be found in the links below.This is the most common recovery design and, if built correctly, can achieve a hang time of over 30 seconds.


 * Next are the gliders. This design also has a lot of potential. The issue with gliders this year is that the most successful variations of gliders will deploy the wings at apogee and glide to the ground, which involves a change of shape which is now illegal. If you plan on building a glider you will have to have fixed wings at launch which brings up a whole new list of challenges. Two things to watch are: 1. That there is a rigid border to the wings and 2. That the covering on the wings is reasonably taut.


 * Finally, you can use one or several propellers to slow the decent. This is again something that will be quite hard this year due to the new rules. The hard parts about this design is getting the rocket to be positioned so that the propeller(s) will actually turn and hiding the propellers until apogee.

Active
Note: Active recovery systems such as parachutes are not permitted for the 2011-2012 season.

Fins
Fins usually add to the stability of the rocket, 3 or 4 work fine. Tape is the only material allowed to secure fins to the rocket.

Wood is commonly used as material for the fins. However, finding the right thickness of the wood may be tricky. If the wood is too thick it will weigh down the bottom of the rocket and shift the center of balance/pressure, which will affect the trajectory of the rocket's flight. Thin wood is very vulnerable to cracking and splitting, especially if your rocket does not land smoothly. Based on the rules, if your fins (or any other part of the rocket) break off during its flight then that is a violation.

There are many different materials that can be used as fins for your rocket. Your best bet is to find and test different materials.



Nose
The nose (or nose cone) is the main part of your rocket. It is connected to the bottle. Your nose will determine the quality of the flight of the rocket.

There are many ways and materials you can use to build a nose. Usually, the nose will be mostly conical (hence the name "nose cone") with an opening at the top where you can place your non-pointed object (ping pong balls, etc.). It is important that you can easily re-create your nose cone as they are very accident-prone.

When attaching the nose to the bottle, make sure it is secured. A good way to test this is to try and wiggle it. If you can wiggle the nose after it's attached to the body then it's not attached well enough.

Launcher

 * Buy a launcher
 * An expensive launcher, but this one has all the bells and whistles


 * Do it yourself
 * A cheap easy launcher, not the best quality

If at all possible try to test your rockets with the same launcher that will be used during competitions. Sometimes the event supervisor or director will announce the launcher that will be used during the competition, so if you can obtain that exact launcher then you will have accurate results. The Aquaport Water Rocket Launcher is a very good (but costly) launcher and was used during the 2011 National Tournament.

Strategy, Balance, and Stability
The objective of this event is to get your rocket to stay up in the air as long as possible. There are 3 basic factors that will determine your time: Height, the recovery system, and the weather. Colder weather will have a negative effect on your rocket's performance. Try to waterproof your rocket. In combination, these will get you the time desired. One strategy is to go all out on one of these by either having a rocket that goes almost out of sight but has a weak recovery or having a rocket with a great recovery system that doesn't go that high. This will get you some success but to get the great times you will need a good mixture.

Height- The most common misconception is that the lighter a rocket is, the higher it will go. This is not fully true. To achieve maximum height you must have maximum stability. Maximum stability occurs when the center of gravity is ahead of the center of pressure. To find the center of gravity simply balance your rocket on a finger. The center of pressure is the point where you rocket would be balanced vertically if held in a strong wind. Achieving stability often means adding weight to the end of the nose cone. Again a good way of finding stability is by launching your rocket with different amounts of weight put in different places. My suggestion is adding balls of clay one at a time until your height starts to decrease. This make it easy to find the optimum balance of your rocket. You will also want to have fins on your rocket, but the shape and size of the fins do not appear to have a large influence on height as long as there are even fins.



Description
Participants will design, construct and launch up to two rockets (under 200 grams each) made from two empty one liter plastic pop (soda) bottle which will remain aloft for a maximum period of time.

To build a competitive rocket there is one key... EXPERIMENT!!!! The more rockets you launch, the better idea you will get of what will work and what won't. It also helps to watch other team's rockets at competitions and see how they do. I will share some of what I have learned over the past few years, but 'there is no substitute to experimenting with your own designs!'

Note: Before you read any further you must understand that a lot of success in bottle rockets is chance, but also understand that chance favors the prepared mind.

First, lets look at the standard design for a bottle rocket:




 * A. The bottle, a standard 2L/1L bottle of any shape or color cannot be modified in any way
 * B. The nose cone, you will find it beneficial and necessary to have a cone to contain the recovery system
 * C. The recovery system, in order to get a winning time you will need a recovery system that works well and for division C, is not a parachute
 * D. The fins, fins usually add to the stability of the rocket, 3 or 4 work fine

Second, the objective of this event is to get your rocket to stay up as long as possible. With the removal of parachutes in this year's rules, it is nearly impossible to predict the times for next year. My personal prediction for nationals is slightly over 30 seconds. There are 2 basic factors that will get you time. These are height, and the recovery system. These in combination will get you the time desired. One strategy is to go all out on one of these by either having a rocket that goes almost out of sight but has a weak recovery or having a rocket with a great recovery system that doesn't go that high. This will get you some success but to get the great times you will need a good mixture.

Height- The most common misconception is that the lighter a rocket is, the higher it will go. This is not fully true. To achieve maximum height you must have stability. Maximum stability occurs when the center of gravity is ahead of the center of pressure. To find the center of gravity simply balance your rocket on a finger. The center of pressure is the point where you rocket would be balanced vertically if held in a strong wind. Achieving stability often means adding weight to the end of the nose cone. Again a good way of finding stability is by launching your rocket with different amounts of weight put in different places. My suggestion is adding a penny at a time until your height starts to decrease. This make it easy to find the optimum balance of your rocket. You will also want to have fins on your rocket, but the shape and size of the fins does not appear to have a large influence on height as long as there are even fins.

Recovery systems- By far the most commonly used (and won with) recovery system is the parachute. This is unfortunately illegal in division C now. So, if you are in division C, skip to the new division C recovery section. This old classic can really surprise you if you happen to be lucky enough to catch an updraft. Parachutes come in all shapes and sizes and materials The most common shape of the parachute is the circle. The circular design gives you the most surface area per material. Some teams have achieved great success with a semi spherical design but this is very difficult to make. The general rule for size of the parachute is as big as your rocket design can take. I have seen some teams with a parachute diameter of 7 feet. This is a bit extreme but it is the best way go for the good time, if you can make it work. Materials range from rip stop nylon (great but expensive) to the good old cut up garbage bag. Again, try different materials and see what works for you individual design. The most common material used on more successful designs is plastic from a drop cloth. You can get this at a local hardware store.

Deployment- The hardest part of any parachute based system is getting the parachute to deploy at apogee consistently. Two mainstream solutions to this problem have been developed. First and most simple, is the passive deployment system. This design uses the fact that the rocket tips over at apogee to make the nose cone fall off. This design usually consists of a nose cone that fits very loosely and is supported by either tabs or a margarine lid. This prevents the cone from being forced too far down at take-off. This way the tipping of the rocket separates the nose cone and body. The next challenge is getting the parachute out of the nose cone. With parachutes getting increasingly larger, many teams are now using drouge chutes to pull out and open the main parachute. A drouge chute is simply a smaller parachute attached to the larger parachute. Many people also use talc powder to lubricate the parachute allowing it to leave the nose cone with less friction (it also makes a cool white cloud if you use enough). The other solution is active deployment. This involves a mechanical system that detects the apogee and pushes the parachute out of the nose cone. Most of these systems involve airspeed flaps and can be very finicky. More information on these designs can be found in the links below.

Division C Recovery- As most of you probably know, parachutes will be grounds for disqualification in division C. So, expect winning times to be greatly decreased from the 1-2 minute launches of the past. This change will limit the role of luck in the event and reward good engineering and innovation. The working definition for a parachute is anything that "fills with air." This creates a simply dichotomy of acceptable recovery systems. If a recovery system fills with air to operate, it will be considered a parachute. This bans parachutes and any other non-rigid recovery devices. The key test will be rigidity. There is a chance that streamers will be clarified legal, but it is most likely not worth testing until official word is released on the matter. Now that we have determined what isn't allowed, let's take a look at some of the options left. This is where the creativity comes in. The possibilities for a new unique deployment method are endless and chances are that some of the best designs haven't even been tried yet. A few of the systems I suggest you experiment with are backsliders, gliders, and propellers. Backsliders are the rockets that are modified so that at apogee, in stead of flipping over and heading for the ground, they float back in a higher drag configuration than a nose-dive. This set includes true backsliders which actually fall vertically without tipping at all immediately after apogee and rockets that modify the aerodynamics at apogee to float. A true backslider can be made by taking your aerodynamically stable rocket and moving the CG back closer to the CP. Other ways of modifying the aerodynamics at apogee include removal of the cone or a ball, or tilting the fins for a "spin" recovery. This is a very broad category with plenty of designs to try out. A great guide to backslider construction can be found in the links below. Next, are the gliders. This design also has a lot of potential. The most successful variations of gliders will most likely deploy the wings at apogee and glide to the ground. You will want to be very careful when designing your wings as to prevent violation of the definition of a parachute. Two things to watch are: 1. That there is a rigid border to the wings and 2. That the covering on the wings is reasonably taut. Finally, you can use one or several propellers to slow the decent. The hard parts about this design is getting the rocket to be positioned so that the propellor(s) will actually turn and hiding the propellers until apogee.

=Past Results=

Tips
Remember, the most important part of Bottle Rockets is repetition, and an excess of about 70+ hours of launching tests is recommended (meaning, several hundred runs for maximum efficiency). Be sure to test all available options and configurations for the best rocket.

Chance is an important factor in bottle rockets. Prevailing winds, humidity, temperature, and other weather conditions can all affect rocket performance. While these factors cannot be completely mitigated or predicted, bottle rockets can be made to function in as many environments as possible through practice and testing.

Links

 * Backslider Construction Information
 * Past National Event Chair's web page, includes his past national winning designs
 * Original active deployment with an airspeed flap
 * Rockets Away- simulation for testing rockets
 * A great site for rocket construction
 * Links and Concepts