The last post explained it very well. You dont get extra points for a farther distance, you just get more points. Team A chooses a target distance (td) of 3 meters. They start with a base of 3 points. They hit and land in the target. They get an accuracy bonus (ab) of (td)x .3. 3 x .3 = .9. (td) of 3 plus (ab) of +.9 = score of 3.9. Team B chooses a (td) of 20 meters and start with a base of 20 points. They miss the target by 5 meters. They get an (ab) of the miss (5 meters) x 3. 5 x 3 =15. (td) of 20 minus (ab) of 15 = score of 5.tag wrote:The projectile and counterweights were odd numbers so I don't remember them exactly. I know one projectile was 42.1g and the counterweights were also with decimal numbers too. I have read and re-read this years scoring for storm the castle and don't see anywhere where it states extra points for distance. Scoring is total distance(td)-3 times accuracy + bonus points for hitting target. I would love a better explanation to understand how the scoring works with longer distances since it isn't making sense to me based on the rule book info for this year.

You dont get bonus points for a longer distance, you just get moe to start. It is a combination of accuracy and distance in this event. If you are picking a target distance where u can miss by 2-3 meters based on data, ur asking to not medal. Based on ur data collection, pick a (td) u can get close to or hit with the given counterweight and projectile mass.