Mission Possible C

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Re: Mission Possible C

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Trumpsta wrote:
olympiaddict wrote:Personally, although I really liked the energy transfer concept in theory, it was very unclear and as I'm sure everyone remembers caused a lot of rules problems in practice.
It would still be a very cool premise next year, but if it is kept I really hope something is done to clear things up for next year, with all due respect of course. Otherwise I hope we go back to the machine-elements-and-such-based tasks, which are also a lot of fun and very interesting :)
I agree! Transfers result in more creativity, but it is also more difficult to define what is legal. Tasks reduce creative freedom, but it is a little easier to know whether something is allowed or not. That isn't to say there isn't any creativity in tasks––you still need to come up with a way to execute the objective, how to fit them all together, and/or how to use components that you may not otherwise use. However, if they could clean up transfers (say, define it so that a transfer involves two unrelated components and mention input/output energy somehow), it would be a lot easier to follow the rules. Put some test in the rules that everyone can apply to each transfer to determine whether it was legal or not, and such.
I think the last part of your statement would help a lot. Having "guidelines" to check your build could probably resolve a large portion of the problems that have been created in the confusion.
"Any sufficiently advanced technology is indistinguishable from magic." - Arthur C. Clarke
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Re: Mission Possible C

Post by SWAnG »

Personally, I feel as though Mission with set tasks is nothing compared to Mission where you find your own pathway. It really pushes your creativity and ingenuity in design. I definitely think there was some ambiguity in what was allowed, but I almost feel as though it's really hard to clarify every single one of those.... Maybe a more responsive FAQ could help this?
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Re: Mission Possible C

Post by Phys1cs »

SWAnG wrote:Personally, I feel as though Mission with set tasks is nothing compared to Mission where you find your own pathway. It really pushes your creativity and ingenuity in design. I definitely think there was some ambiguity in what was allowed, but I almost feel as though it's really hard to clarify every single one of those.... Maybe a more responsive FAQ could help this?
It would be interesting if instead of set tasks or lists of transfers, we got objects/things we had to incorporate into the build. Similar to tasks where there are things that must be used, but also similar to transfers where we choose how to incorporate them.
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Re: Mission Possible C

Post by olympiaddict »

I definitely agree that the transfers allow for much more unique thinking, and that's why I loved them. the tasks were just much clearer in terms of rules. Again, I'm not sure how to clarify the energy rules better, but if there is a way, making things much less ambiguous while keeping the transfers would give the best possible event in my opinion both creativity and clarity -wise :)
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Re: Mission Possible C

Post by tanuagg13 »

Whether or not transfers are listed to be chosen or freely creative, this year's points are probably based on energy transfers again, based on event descriptions on http://soinc.org/short_event_descriptions. NOTE: THIS IS INFERENCE BASED ON THE SHORT EVENT DESCRIPTION ONLY; THIS IS NOT AN OFFICIAL STATEMENT.
Science Olympiad Official Short Event Descriptions wrote: Mission Possible (C) - Prior to the competition, participants will design, build, test and document a Rube Goldberg-like device that completes a required Final Task using a sequence of consecutive energy transfers.
2015 Events (Division C):
NJ States
Mission Possible -- 1st
It's About Time -- 4th
Cell Biology -- 5th
Montgomery Invitationals (NJ)
Cell Biology -- 4th
Mission Possible -- 2nd
It's About Time -- 2nd
Regionals (UCC, NJ)
Cell Biology -- 3rd
Codes and Algorithms -- 9th
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