I think the last part of your statement would help a lot. Having "guidelines" to check your build could probably resolve a large portion of the problems that have been created in the confusion.I agree! Transfers result in more creativity, but it is also more difficult to define what is legal. Tasks reduce creative freedom, but it is a little easier to know whether something is allowed or not. That isn't to say there isn't any creativity in tasks––you still need to come up with a way to execute the objective, how to fit them all together, and/or how to use components that you may not otherwise use. However, if they could clean up transfers (say, define it so that a transfer involves two unrelated components and mention input/output energy somehow), it would be a lot easier to follow the rules. Put some test in the rules that everyone can apply to each transfer to determine whether it was legal or not, and such.Personally, although I really liked the energy transfer concept in theory, it was very unclear and as I'm sure everyone remembers caused a lot of rules problems in practice.
It would still be a very cool premise next year, but if it is kept I really hope something is done to clear things up for next year, with all due respect of course. Otherwise I hope we go back to the machine-elements-and-such-based tasks, which are also a lot of fun and very interesting