Jonathan.Y wrote: knottingpurple wrote:
Jonathan.Y wrote:Sorry to bring this up again but does anyone have ideas for building games that are generally applicable to a variety of scientific topics? I read the earlier posts about this game type and they all seem to be related to building a "bridge" to get from one side of the screen to the other. While this idea works for certain themes, it does not seem to work well with the majority of them.
Also, in a building/racing game, do both the player and the autonomous sprite have to build something? Or can the player just build something to complete the objective while the autonomous sprite does something else to complete the objective?
It's really possible to apply most game formats to most topics if you try hard enough, it's not as though all of your science ideas or every aspect of the game has to relate to the given topic. At PUSO teethe topic was snow with a maze game and we had a squirrel which didn't want to catch hypothermia while running through the snow and nothing else related and they were fine with it. Can you give an example of a topic which you think wouldn't work with a bridge? Because there are a lot of things which you might build a bridge to avoid, or which might want to use a bridge, if you just get a little bit creative...
For example, if the game topic was something like building enzymes, how would a bridge building game work? Like what would the bridge represent?
Wouldn't they normally say just enzymes as the topic, and building as the game type, so you don't necessarily have to build an enzyme, just include building in the game and also have enzymes in the game? So, enzymes denature in the wrong conditions, but the enzyme needs to be used in a cell which isn't the one it's manufactured in, so you have to construct a pathway through the overly acidic space between the cells which has a higher pH, or something like that? And then the enzyme just moves through the pathway. Of course there are probably other types of building games you could do but that would be my first idea...
"She was determined to drop his acquaintance immediately, and she was very thankful that she had never been acquainted with him at all... she hated him so much that she was resolved never to mention his name again, and she should tell everybody she saw, how good-for-nothing he was."