Game On C

User avatar
whythescratchyface
Member
Member
Posts: 3
Joined: January 28th, 2018, 7:01 pm
Division: C
State: NJ
Location: Archbishop Molloy High School
Contact:

Re: Game On C

Postby whythescratchyface » April 28th, 2018, 8:41 am

terence.tan wrote:
armadillo wrote:Does anyone know what is meant by "Elements are logically grouped and organized"? How would we group or organize them?

like all of the code for variables in one section, mechanics in the other, so they when they look at your code it is clear and they see how they are connected


Yeah, and different sprites should not be handling game changes for global variables like score and time, just the main player sprite or preferably the background itself.
Scratch is a visual programming language and online community targeted primarily at children. Using Scratch, users create their own interactive stories, games and animations, then share and discuss their creations with one another.

Jonathan.Y
Member
Member
Posts: 3
Joined: May 1st, 2018, 1:34 pm
State: -
Contact:

Re: Game On C

Postby Jonathan.Y » May 1st, 2018, 1:47 pm

Sorry to bring this up again but does anyone have ideas for building games that are generally applicable to a variety of scientific topics? I read the earlier posts about this game type and they all seem to be related to building a "bridge" to get from one side of the screen to the other. While this idea works for certain themes, it does not seem to work well with the majority of them.

Also, in a building/racing game, do both the player and the autonomous sprite have to build something? Or can the player just build something to complete the objective while the autonomous sprite does something else to complete the objective?

User avatar
Riptide
Exalted Member
Exalted Member
Posts: 120
Joined: December 4th, 2017, 7:09 pm
Division: C
State: TX
Contact:

Re: Game On C

Postby Riptide » May 1st, 2018, 1:59 pm

Jonathan.Y wrote:Sorry to bring this up again but does anyone have ideas for building games that are generally applicable to a variety of scientific topics? I read the earlier posts about this game type and they all seem to be related to building a "bridge" to get from one side of the screen to the other. While this idea works for certain themes, it does not seem to work well with the majority of them.

Also, in a building/racing game, do both the player and the autonomous sprite have to build something? Or can the player just build something to complete the objective while the autonomous sprite does something else to complete the objective?

For racing games, the player must be racing an autonomous sprite to complete the objective. As for building games, I think it’s fine if just the user is building.
Seven Lakes High School '19
Seven Lakes Junior High '15

Events
2019: Sounds of Music/Codebusters
2018: Game On/Helicopters/Forensics/Hovercraft/Fermi Questions

knottingpurple
Member
Member
Posts: 212
Joined: April 10th, 2016, 5:44 am
Division: Grad
State: NJ
Location: Oxford, UK
Contact:

Re: Game On C

Postby knottingpurple » May 1st, 2018, 6:20 pm

Jonathan.Y wrote:Sorry to bring this up again but does anyone have ideas for building games that are generally applicable to a variety of scientific topics? I read the earlier posts about this game type and they all seem to be related to building a "bridge" to get from one side of the screen to the other. While this idea works for certain themes, it does not seem to work well with the majority of them.

Also, in a building/racing game, do both the player and the autonomous sprite have to build something? Or can the player just build something to complete the objective while the autonomous sprite does something else to complete the objective?


It's really possible to apply most game formats to most topics if you try hard enough, it's not as though all of your science ideas or every aspect of the game has to relate to the given topic. At PUSO teethe topic was snow with a maze game and we had a squirrel which didn't want to catch hypothermia while running through the snow and nothing else related and they were fine with it. Can you give an example of a topic which you think wouldn't work with a bridge? Because there are a lot of things which you might build a bridge to avoid, or which might want to use a bridge, if you just get a little bit creative...
"She was determined to drop his acquaintance immediately, and she was very thankful that she had never been acquainted with him at all... she hated him so much that she was resolved never to mention his name again, and she should tell everybody she saw, how good-for-nothing he was."

Jonathan.Y
Member
Member
Posts: 3
Joined: May 1st, 2018, 1:34 pm
State: -
Contact:

Re: Game On C

Postby Jonathan.Y » May 2nd, 2018, 1:35 pm

knottingpurple wrote:
Jonathan.Y wrote:Sorry to bring this up again but does anyone have ideas for building games that are generally applicable to a variety of scientific topics? I read the earlier posts about this game type and they all seem to be related to building a "bridge" to get from one side of the screen to the other. While this idea works for certain themes, it does not seem to work well with the majority of them.

Also, in a building/racing game, do both the player and the autonomous sprite have to build something? Or can the player just build something to complete the objective while the autonomous sprite does something else to complete the objective?


It's really possible to apply most game formats to most topics if you try hard enough, it's not as though all of your science ideas or every aspect of the game has to relate to the given topic. At PUSO teethe topic was snow with a maze game and we had a squirrel which didn't want to catch hypothermia while running through the snow and nothing else related and they were fine with it. Can you give an example of a topic which you think wouldn't work with a bridge? Because there are a lot of things which you might build a bridge to avoid, or which might want to use a bridge, if you just get a little bit creative...


For example, if the game topic was something like building enzymes, how would a bridge building game work? Like what would the bridge represent?

knottingpurple
Member
Member
Posts: 212
Joined: April 10th, 2016, 5:44 am
Division: Grad
State: NJ
Location: Oxford, UK
Contact:

Re: Game On C

Postby knottingpurple » May 2nd, 2018, 2:00 pm

Jonathan.Y wrote:
knottingpurple wrote:
Jonathan.Y wrote:Sorry to bring this up again but does anyone have ideas for building games that are generally applicable to a variety of scientific topics? I read the earlier posts about this game type and they all seem to be related to building a "bridge" to get from one side of the screen to the other. While this idea works for certain themes, it does not seem to work well with the majority of them.

Also, in a building/racing game, do both the player and the autonomous sprite have to build something? Or can the player just build something to complete the objective while the autonomous sprite does something else to complete the objective?


It's really possible to apply most game formats to most topics if you try hard enough, it's not as though all of your science ideas or every aspect of the game has to relate to the given topic. At PUSO teethe topic was snow with a maze game and we had a squirrel which didn't want to catch hypothermia while running through the snow and nothing else related and they were fine with it. Can you give an example of a topic which you think wouldn't work with a bridge? Because there are a lot of things which you might build a bridge to avoid, or which might want to use a bridge, if you just get a little bit creative...


For example, if the game topic was something like building enzymes, how would a bridge building game work? Like what would the bridge represent?


Wouldn't they normally say just enzymes as the topic, and building as the game type, so you don't necessarily have to build an enzyme, just include building in the game and also have enzymes in the game? So, enzymes denature in the wrong conditions, but the enzyme needs to be used in a cell which isn't the one it's manufactured in, so you have to construct a pathway through the overly acidic space between the cells which has a higher pH, or something like that? And then the enzyme just moves through the pathway. Of course there are probably other types of building games you could do but that would be my first idea...
"She was determined to drop his acquaintance immediately, and she was very thankful that she had never been acquainted with him at all... she hated him so much that she was resolved never to mention his name again, and she should tell everybody she saw, how good-for-nothing he was."

terence.tan
Member
Member
Posts: 107
Joined: September 17th, 2017, 10:40 am
Division: C
State: NY
Contact:

Re: Game On C

Postby terence.tan » May 20th, 2018, 5:26 am

does anyone know the gametype and topic from nats?
2017 events: Electric Vehicle, Game On, Robot Arm
2018 events: Mouse Trap Vehicle, Game On, Mission Possible, Experimental Design, Duct Tape Challenge
2019 events: Mouse Trap Vehicle, Sounds of Music, Mission Possible, Experimental Design, Wright Stuff.

User avatar
Riptide
Exalted Member
Exalted Member
Posts: 120
Joined: December 4th, 2017, 7:09 pm
Division: C
State: TX
Contact:

Re: Game On C

Postby Riptide » May 20th, 2018, 8:17 am

terence.tan wrote:does anyone know the gametype and topic from nats?

2 player racing, polymerization.
Seven Lakes High School '19
Seven Lakes Junior High '15

Events
2019: Sounds of Music/Codebusters
2018: Game On/Helicopters/Forensics/Hovercraft/Fermi Questions

User avatar
dxu46
Exalted Member
Exalted Member
Posts: 507
Joined: April 11th, 2017, 6:55 pm
Division: B
State: MO
Location: contemplating my life choices
Contact:

Re: Game On C

Postby dxu46 » June 25th, 2018, 7:52 pm

Does anyone have any ideas for how this event will change as it rotates into B division?

Also, tips?
Ladue Science Olympiad!
Projected 2019 events: Dynamic Planet, Experimental Design, Fossils, Game On, Road Scholar
Summary of 2018 season: :D :shock: :) :roll: :evil: 8-) :| :cry:

"Beer is proof that God loves us and wants us to be happy." - Benjamin Franklin
Friend me here!

Fridaychimp
Member
Member
Posts: 41
Joined: December 5th, 2016, 2:15 pm
Division: C
State: TX
Contact:

Re: Game On C

Postby Fridaychimp » July 1st, 2018, 8:09 pm

dxu46 wrote:Does anyone have any ideas for how this event will change as it rotates into B division?

Also, tips?

I don't predict any significant changes except for (hopefully) more specific and possibly changed game types. Also, though I doubt it'll be implemented for next season, it's worth noting that Scratch 3.0 is in development, which could change some things if Game On is still an event in the future.
Seven Lakes Junior High '17, Seven Lakes High School '21

Little-Acorn
Member
Member
Posts: 4
Joined: April 6th, 2018, 7:41 am
State: -
Contact:

Re: Game On C

Postby Little-Acorn » August 18th, 2018, 8:47 pm

The title here is Game On C, which is for High Schools. But after SOSI in July 2018, Game On is scheduled to be a Div. B event this years.

My 12yr son in Middle school has been looking forward to Div. B "Game On" which has been on the schedule since SOSI 2018. See https://scilympiad.com/data/org/san-die ... _FInal.pdf .

But just now I saw a note on the San Diego Science Olympiad website, saying "Updated: 8/10/2018 ... 2019 Event Chart ... Note: Southern California State Science Olympiad and its 4 Regionals will replace Game On B with Codebusters B using the same rules as Codebusters C."

See https://scilympiad.com/san-diego-so . Scroll down to the bottom in the center.

Hey! Did my son just lose his favorite event??? Say it ain't so!

User avatar
Unome
Moderator
Moderator
Posts: 3617
Joined: January 26th, 2014, 12:48 pm
Division: Grad
State: GA
Location: somewhere in the sciolyverse
Contact:

Re: Game On C

Postby Unome » August 19th, 2018, 8:36 am

Little-Acorn wrote:The title here is Game On C, which is for High Schools. But after SOSI in July 2018, Game On is scheduled to be a Div. B event this years.

My 12yr son in Middle school has been looking forward to Div. B "Game On" which has been on the schedule since SOSI 2018. See https://scilympiad.com/data/org/san-die ... _FInal.pdf .

But just now I saw a note on the San Diego Science Olympiad website, saying "Updated: 8/10/2018 ... 2019 Event Chart ... Note: Southern California State Science Olympiad and its 4 Regionals will replace Game On B with Codebusters B using the same rules as Codebusters C."

See https://scilympiad.com/san-diego-so . Scroll down to the bottom in the center.

Hey! Did my son just lose his favorite event??? Say it ain't so!

SoCal didn't run Game On in Div C in some past years either, so unfortunately for him I think that's likely the case. Someone more local than I may have more details. It's possible that they'll run it in future years though, since it has been run in Div C in SoCal before.
Userpage
Chattahoochee High School Class of 2018
Georgia Tech Class of 2022

Opinions expressed on this site are not official; the only place for official rules changes and FAQs is soinc.org.


Return to “2018 Lab Events”

Who is online

Users browsing this forum: No registered users and 2 guests