Game On C

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Re: Game On C

Postby EastStroudsburg13 » October 19th, 2017, 6:28 pm

I fail to see in what way Unome lacks calm anywhere in that post.
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Re: Game On C

Postby Cammaster » November 13th, 2017, 5:17 am

Hey, all. For some unknown reason at the state level in Michigan, Game On is not going to be an event. Instead they are going to run source code. Can someone clarify for me why they are doing this and if this is happening in other states?
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Re: Game On C

Postby Unome » November 13th, 2017, 5:24 am

Cammaster wrote:Hey, all. For some unknown reason at the state level in Michigan, Game On is not going to be an event. Instead they are going to run source code. Can someone clarify for me why they are doing this and if this is happening in other states?

One of the reasons is certainly that someone(s) in MI is pushing for Source Code to eventually become a national event - either next year, or in a few years. There might be other reasons, but the content of the announcement leads me to believe that any other reasons are minor or nonexistent.

It's not happening in any other states that I know of, although SoCal is running Game On with significant modifications.
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Re: Game On C

Postby Chameleon02 » November 22nd, 2017, 3:26 pm

Hey guys.... What are some ideas for a collection/ avoidance game. Originally I was planning on building a platformer but this game type is complex and takes well over an hour for me to complete. For a maze game I spent 3 hours creating one today, and I was proud with the final product. The sprite must collect 3 keys in a large maze and avoid zombies patrolling the maze. The sprite must reach the door to pass the level. 3 Lives, death if touching wall.

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Re: Game On C

Postby acfgmor » November 27th, 2017, 11:12 pm

After doing this event last year, I was hoping to see rule changes to improve the event this year. However, I am disappointed that this is not the case. This is a flawed event. I found myself doing the same things at every competition and only slightly modifying my game to fit the theme. It seems they are trying to stop this by using different game types, but that does not solve the problem. In their rubric, every game must include a title screen, instructions, and a debriefing. These are not hard to program at all, but every game needs them. It just ends up being busy work. It is the same for sounds. It is only one added line of code. The event is just a checklist of items you have to remember to do. I also feel the rubric puts too much emphasis on things that should not be rewarded. I think the event should be about problem solving and demonstrating knowledge about programming concepts. However, the rubric gives points out for things like "quality/complexity" of sprites, backgrounds, sounds, etc. Having these things do not show any knowledge about programming. A game that does not have the best graphics or sounds but uses complex programming techniques is going to do worse than a more simplistic game that meets all the arbitrary requirements in the rubric. Using scratch has its limitations and obviously is not ideal, but the rules committee could have made the event a lot better.

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Re: Game On C

Postby Froggie » November 28th, 2017, 3:26 am

acfgmor wrote:After doing this event last year, I was hoping to see rule changes to improve the event this year. However, I am disappointed that this is not the case. This is a flawed event. I found myself doing the same things at every competition and only slightly modifying my game to fit the theme. It seems they are trying to stop this by using different game types, but that does not solve the problem. In their rubric, every game must include a title screen, instructions, and a debriefing. These are not hard to program at all, but every game needs them. It just ends up being busy work. It is the same for sounds. It is only one added line of code. The event is just a checklist of items you have to remember to do. I also feel the rubric puts too much emphasis on things that should not be rewarded. I think the event should be about problem solving and demonstrating knowledge about programming concepts. However, the rubric gives points out for things like "quality/complexity" of sprites, backgrounds, sounds, etc. Having these things do not show any knowledge about programming. A game that does not have the best graphics or sounds but uses complex programming techniques is going to do worse than a more simplistic game that meets all the arbitrary requirements in the rubric. Using scratch has its limitations and obviously is not ideal, but the rules committee could have made the event a lot better.

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Re: Game On C

Postby kenniky » November 29th, 2017, 1:24 pm

patiently waits on Source Code to become mainstream

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Re: Game On C

Postby terence.tan » December 31st, 2017, 5:25 pm

When you guys are told the game TOPIC how do you usually approach it as you come up ideas of the game that you will make. I usually lose a lot of points for the science of theme portion of the rubric

also for the game TYPE, lets say it is maze. Does not being able to go through walls be a scientific concepts because of the normal force that the wall applies back, or is that silly?
2017 events: Electric Vehicle, Game On, Robot Arm
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Re: Game On C

Postby scienceiscool » December 31st, 2017, 8:18 pm

What would a Building game encompass? Can a simple stacking game come under the Building game type?

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Re: Game On C

Postby jkuang7 » January 1st, 2018, 5:28 pm

What are your thoughts on the "need for autonomous sprites" as specified in the 2018 rubric? Any ideas if we have to implement those in games such as the maze/collection types, if so, how?

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Re: Game On C

Postby IAmBored » January 5th, 2018, 2:38 pm

In the rubric explained, I was wondering what the science of themes was. This looked important for it could give you 12 points.

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Re: Game On C

Postby kenniky » January 6th, 2018, 10:11 am

IAmBored wrote:In the rubric explained, I was wondering what the science of themes was. This looked important for it could give you 12 points.

See here: https://www.soinc.org/game-c

Under "Scoring Rubric Explained" it gives a more detailed rundown of the rubric

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Re: Game On C

Postby JojoCho » January 6th, 2018, 12:16 pm

jkuang7 wrote:What are your thoughts on the "need for autonomous sprites" as specified in the 2018 rubric? Any ideas if we have to implement those in games such as the maze/collection types, if so, how?


In maze type games, you could create an autonomous sprite that maybe you need to avoid coming in contact with. For example, if you're a fish going through a maze, have a shark or something moving around the maze. The fish is user controlled sprite and the shark/predator can count as your autonomous sprite. Same goes for the collection type. Tbh, it also counts as avoidance but that's just how I've been dealing with the "autonomous sprites" requirement.
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Re: Game On C

Postby JojoCho » January 6th, 2018, 12:26 pm

terence.tan wrote:When you guys are told the game TOPIC how do you usually approach it as you come up ideas of the game that you will make. I usually lose a lot of points for the science of theme portion of the rubric

also for the game TYPE, lets say it is maze. Does not being able to go through walls be a scientific concepts because of the normal force that the wall applies back, or is that silly?


1. This really just comes with practice. Usually I will have someone on my team give me a random topic to work with. The topics given at competitions should typically be very broad so you'll have lots of choices. The more you practice the easier it will get to come up with ideas. A tip I have though is if you have many ideas for a topic, don't pick the first one that comes to mind. Most likely many other teams have the same idea and you won't stick out. Think outside the box a bit! At a competition once everyone created an ocean game but my partner and I made a "desert" game and we won first, so be creative.

2. Depends on the topic? If the topic is "forces" then yeah it works. If you have a topic like "jungle" though it won't work. You could have scientific concepts such as predation, competition for food, food web, life cycle, etc. Those things count as scientific concepts. Just make sure to include your explanations of those concepts in your instructions page.
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Re: Game On C

Postby terence.tan » January 6th, 2018, 3:03 pm

JojoCho wrote:
terence.tan wrote:When you guys are told the game TOPIC how do you usually approach it as you come up ideas of the game that you will make. I usually lose a lot of points for the science of theme portion of the rubric

also for the game TYPE, lets say it is maze. Does not being able to go through walls be a scientific concepts because of the normal force that the wall applies back, or is that silly?


1. This really just comes with practice. Usually I will have someone on my team give me a random topic to work with. The topics given at competitions should typically be very broad so you'll have lots of choices. The more you practice the easier it will get to come up with ideas. A tip I have though is if you have many ideas for a topic, don't pick the first one that comes to mind. Most likely many other teams have the same idea and you won't stick out. Think outside the box a bit! At a competition once everyone created an ocean game but my partner and I made a "desert" game and we won first, so be creative.

2. Depends on the topic? If the topic is "forces" then yeah it works. If you have a topic like "jungle" though it won't work. You could have scientific concepts such as predation, competition for food, food web, life cycle, etc. Those things count as scientific concepts. Just make sure to include your explanations of those concepts in your instructions page.

for the game explanations would 1 sentence be enough?
2017 events: Electric Vehicle, Game On, Robot Arm
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