Yeah, and different sprites should not be handling game changes for global variables like score and time, just the main player sprite or preferably the background itself.terence.tan wrote:like all of the code for variables in one section, mechanics in the other, so they when they look at your code it is clear and they see how they are connectedarmadillo wrote:Does anyone know what is meant by "Elements are logically grouped and organized"? How would we group or organize them?
Game On C
- whythescratchyface
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Re: Game On C
Scratch is a visual programming language and online community targeted primarily at children. Using Scratch, users create their own interactive stories, games and animations, then share and discuss their creations with one another.
West Windsor-Plainsboro HS South '19
Cornell University '23
West Windsor-Plainsboro HS South '19
Cornell University '23
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Re: Game On C
Sorry to bring this up again but does anyone have ideas for building games that are generally applicable to a variety of scientific topics? I read the earlier posts about this game type and they all seem to be related to building a "bridge" to get from one side of the screen to the other. While this idea works for certain themes, it does not seem to work well with the majority of them.
Also, in a building/racing game, do both the player and the autonomous sprite have to build something? Or can the player just build something to complete the objective while the autonomous sprite does something else to complete the objective?
Also, in a building/racing game, do both the player and the autonomous sprite have to build something? Or can the player just build something to complete the objective while the autonomous sprite does something else to complete the objective?
- Riptide
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Re: Game On C
For racing games, the player must be racing an autonomous sprite to complete the objective. As for building games, I think it’s fine if just the user is building.Jonathan.Y wrote:Sorry to bring this up again but does anyone have ideas for building games that are generally applicable to a variety of scientific topics? I read the earlier posts about this game type and they all seem to be related to building a "bridge" to get from one side of the screen to the other. While this idea works for certain themes, it does not seem to work well with the majority of them.
Also, in a building/racing game, do both the player and the autonomous sprite have to build something? Or can the player just build something to complete the objective while the autonomous sprite does something else to complete the objective?
UC Berkeley
Seven Lakes High School '19
Seven Lakes High School '19
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Re: Game On C
It's really possible to apply most game formats to most topics if you try hard enough, it's not as though all of your science ideas or every aspect of the game has to relate to the given topic. At PUSO teethe topic was snow with a maze game and we had a squirrel which didn't want to catch hypothermia while running through the snow and nothing else related and they were fine with it. Can you give an example of a topic which you think wouldn't work with a bridge? Because there are a lot of things which you might build a bridge to avoid, or which might want to use a bridge, if you just get a little bit creative...Jonathan.Y wrote:Sorry to bring this up again but does anyone have ideas for building games that are generally applicable to a variety of scientific topics? I read the earlier posts about this game type and they all seem to be related to building a "bridge" to get from one side of the screen to the other. While this idea works for certain themes, it does not seem to work well with the majority of them.
Also, in a building/racing game, do both the player and the autonomous sprite have to build something? Or can the player just build something to complete the objective while the autonomous sprite does something else to complete the objective?
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Current undegrad in physics @Oxford University
Current undegrad in physics @Oxford University
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Re: Game On C
For example, if the game topic was something like building enzymes, how would a bridge building game work? Like what would the bridge represent?knottingpurple wrote:It's really possible to apply most game formats to most topics if you try hard enough, it's not as though all of your science ideas or every aspect of the game has to relate to the given topic. At PUSO teethe topic was snow with a maze game and we had a squirrel which didn't want to catch hypothermia while running through the snow and nothing else related and they were fine with it. Can you give an example of a topic which you think wouldn't work with a bridge? Because there are a lot of things which you might build a bridge to avoid, or which might want to use a bridge, if you just get a little bit creative...Jonathan.Y wrote:Sorry to bring this up again but does anyone have ideas for building games that are generally applicable to a variety of scientific topics? I read the earlier posts about this game type and they all seem to be related to building a "bridge" to get from one side of the screen to the other. While this idea works for certain themes, it does not seem to work well with the majority of them.
Also, in a building/racing game, do both the player and the autonomous sprite have to build something? Or can the player just build something to complete the objective while the autonomous sprite does something else to complete the objective?
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Re: Game On C
Wouldn't they normally say just enzymes as the topic, and building as the game type, so you don't necessarily have to build an enzyme, just include building in the game and also have enzymes in the game? So, enzymes denature in the wrong conditions, but the enzyme needs to be used in a cell which isn't the one it's manufactured in, so you have to construct a pathway through the overly acidic space between the cells which has a higher pH, or something like that? And then the enzyme just moves through the pathway. Of course there are probably other types of building games you could do but that would be my first idea...Jonathan.Y wrote:For example, if the game topic was something like building enzymes, how would a bridge building game work? Like what would the bridge represent?knottingpurple wrote:It's really possible to apply most game formats to most topics if you try hard enough, it's not as though all of your science ideas or every aspect of the game has to relate to the given topic. At PUSO teethe topic was snow with a maze game and we had a squirrel which didn't want to catch hypothermia while running through the snow and nothing else related and they were fine with it. Can you give an example of a topic which you think wouldn't work with a bridge? Because there are a lot of things which you might build a bridge to avoid, or which might want to use a bridge, if you just get a little bit creative...Jonathan.Y wrote:Sorry to bring this up again but does anyone have ideas for building games that are generally applicable to a variety of scientific topics? I read the earlier posts about this game type and they all seem to be related to building a "bridge" to get from one side of the screen to the other. While this idea works for certain themes, it does not seem to work well with the majority of them.
Also, in a building/racing game, do both the player and the autonomous sprite have to build something? Or can the player just build something to complete the objective while the autonomous sprite does something else to complete the objective?
WWP South, graduated 2018
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Current undegrad in physics @Oxford University
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Re: Game On C
does anyone know the gametype and topic from nats?
2017 events: Electric Vehicle, Game On, Robot Arm
2018 events: Mouse Trap Vehicle, Game On, Mission Possible, ExpD, Duct Tape Challenge
2019 events: Mouse Trap Vehicle, Sounds of Music, Mission Possible, ExpD, Wright Stuff, WIDI
2020 events: Gravity Vehicle. ExpD, WIDI, Sounds of Music, Machines
2018 events: Mouse Trap Vehicle, Game On, Mission Possible, ExpD, Duct Tape Challenge
2019 events: Mouse Trap Vehicle, Sounds of Music, Mission Possible, ExpD, Wright Stuff, WIDI
2020 events: Gravity Vehicle. ExpD, WIDI, Sounds of Music, Machines
- Riptide
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Re: Game On C
2 player racing, polymerization.terence.tan wrote:does anyone know the gametype and topic from nats?
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Seven Lakes High School '19
Seven Lakes High School '19
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Re: Game On C
I don't predict any significant changes except for (hopefully) more specific and possibly changed game types. Also, though I doubt it'll be implemented for next season, it's worth noting that Scratch 3.0 is in development, which could change some things if Game On is still an event in the future.dxu46 wrote:Does anyone have any ideas for how this event will change as it rotates into B division?
Also, tips?
Seven Lakes Junior High '17, Seven Lakes High School '21
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