Game On C

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armadillo
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Re: Game On C

Post by armadillo »

Anyone know what exactly is meant by a racing game? Is it player vs autonomous, or just timed course?
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Re: Game On C

Post by knottingpurple »

armadillo wrote:Anyone know what exactly is meant by a racing game? Is it player vs autonomous, or just timed course?
"the user controlled sprite must complete the objectives of the game before the autonomous sprite does"

From the Game On game types descriptions, so yes, it has to involve an autonomous sprite which you attempt to be faster than.
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Re: Game On C

Post by poonicle »

Riptide wrote:What do you guys do for the quality/complexity of background? I typically just use stock backgrounds and switch them up during the game, but I didn't get full points for it. I'm thinking maybe you have to edit the background or something and draw in the "multiple element's" it asks for in the rubric decoded?
The multiple elements part of the rubric is still very confusing, but generally (this applies for sprites too) DRAWING SOMETHING CUSTOM MADE IS KEY. Of course this is very difficult with Scratch... Drawing in general is such a pain... I recommend using the vector tool and experimenting with the geometric shapes (for example, using many circles to make flower petals or something like that). The "fill" option (especially with different shadings/gradients) is very helpful.

This obviously varies based on game types, though. It's easier to create a nice backdrop for an avoidance game versus, say, a maze game...
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Re: Game On C

Post by technoal9 »

Does anyone have examples of building games or what specifically a building game is? The rules state that the UC sprite has to be involved in the assembly of smaller parts, but what specifically does that entail. Does the UC sprite have to specifically move each piece to create the assembly? The rules are extremely vague and not helpful.
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Re: Game On C

Post by terence.tan »

technoal9 wrote:Does anyone have examples of building games or what specifically a building game is? The rules state that the UC sprite has to be involved in the assembly of smaller parts, but what specifically does that entail. Does the UC sprite have to specifically move each piece to create the assembly? The rules are extremely vague and not helpful.
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Re: Game On C

Post by AzureSkies »

Regarding the new game types (for state and nationals especially), if their descriptions are so vague, does that mean that they can possibly be up to interpretation? As long as the game does fulfill the vague requirements to some degree, that is.

This is the only explanation I could come up with, since it seems that if it were otherwise, they would specify...however, I'm deterred by the fact that the MIT invitational was not lenient at all in interpretation of the game type. No one expected that two-player meant working together, but I guess if you asked, they might tell you. Not sure if they will at states or nationals though.
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Re: Game On C

Post by Riptide »

AzureSkies wrote:Regarding the new game types (for state and nationals especially), if their descriptions are so vague, does that mean that they can possibly be up to interpretation? As long as the game does fulfill the vague requirements to some degree, that is.

This is the only explanation I could come up with, since it seems that if it were otherwise, they would specify...however, I'm deterred by the fact that the MIT invitational was not lenient at all in interpretation of the game type. No one expected that two-player meant working together, but I guess if you asked, they might tell you. Not sure if they will at states or nationals though.
I personally had just never seen that document that even gave a basic description of the game types. Based on that, MIT's grading was how it should've been, tiering anyone that didn't create a player vs autonomous sprite game. However, with such a basic description, the games are still up to personal interpretation as long as you follow the general guidelines. This obviously is just my opinion on the matter, but I don't see how the graders could expect anything else than whats on the guidelines.
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Re: Game On C

Post by Nerd_Bunny »

poonicle wrote:
Riptide wrote:What do you guys do for the quality/complexity of background? I typically just use stock backgrounds and switch them up during the game, but I didn't get full points for it. I'm thinking maybe you have to edit the background or something and draw in the "multiple element's" it asks for in the rubric decoded?
The multiple elements part of the rubric is still very confusing, but generally (this applies for sprites too) DRAWING SOMETHING CUSTOM MADE IS KEY. Of course this is very difficult with Scratch... Drawing in general is such a pain... I recommend using the vector tool and experimenting with the geometric shapes (for example, using many circles to make flower petals or something like that). The "fill" option (especially with different shadings/gradients) is very helpful.

This obviously varies based on game types, though. It's easier to create a nice backdrop for an avoidance game versus, say, a maze game...
I don't have this event, so I'm not entirely familiar with the rules, but I do play on scratch a lot, and I've found some great tutorials over the years for the scratch vector editor. I hope these are helpful. I could also give a few tips on the SVE, if you'd like some- although I'm not an expert I've been using it for almost five years now.
https://scratch.mit.edu/projects/75539018/
https://scratch.mit.edu/projects/146266163/
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Re: Game On C

Post by Riptide »

Nerd_Bunny wrote: I don't have this event, so I'm not entirely familiar with the rules, but I do play on scratch a lot, and I've found some great tutorials over the years for the scratch vector editor. I hope these are helpful. I could also give a few tips on the SVE, if you'd like some- although I'm not an expert I've been using it for almost five years now.
https://scratch.mit.edu/projects/75539018/
https://scratch.mit.edu/projects/146266163/
These are really good, especially for people just starting to use scratch. Thanks for sharing!
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Re: Game On C

Post by fdf4 »

Could someone help explain documentation? Normally I just type out what a block of code is supposed to execute, such as "this block is responsible for player movement" and such, but I got zero points for doing so last invitational. Do judges want the actual logic of the code typed out?
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