Game On C

NicholasBraun
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Re: Game On C

Post by NicholasBraun » September 25th, 2017, 6:11 am

Does anyone know if your allowed to bring a drawing tablet to the event?

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Re: Game On C

Post by John Richardsim » September 25th, 2017, 11:07 am

NicholasBraun wrote:Does anyone know if your allowed to bring a drawing tablet to the event?
It's not listed in 2.a. of the rules, so no.
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Re: Game On C

Post by CVMSAvalacheStudent » October 4th, 2017, 9:49 pm

Is this event done in Scratch?
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Re: Game On C

Post by Unome » October 5th, 2017, 5:06 am

CVMSAvalacheStudent wrote:Is this event done in Scratch?
Per the rules, the short event description, and the third sentence of the wiki, yes.
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Re: Game On C

Post by CVMSAvalacheStudent » October 19th, 2017, 6:22 pm

Unome wrote:
CVMSAvalacheStudent wrote:Is this event done in Scratch?
Per the rules, the short event description, and the third sentence of the wiki, yes.
Calm down pls.
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Re: Game On C

Post by EastStroudsburg13 » October 19th, 2017, 6:28 pm

I fail to see in what way Unome lacks calm anywhere in that post.
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Re: Game On C

Post by Cammaster » November 13th, 2017, 5:17 am

Hey, all. For some unknown reason at the state level in Michigan, Game On is not going to be an event. Instead they are going to run source code. Can someone clarify for me why they are doing this and if this is happening in other states?
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Re: Game On C

Post by Unome » November 13th, 2017, 5:24 am

Cammaster wrote:Hey, all. For some unknown reason at the state level in Michigan, Game On is not going to be an event. Instead they are going to run source code. Can someone clarify for me why they are doing this and if this is happening in other states?
One of the reasons is certainly that someone(s) in MI is pushing for Source Code to eventually become a national event - either next year, or in a few years. There might be other reasons, but the content of the announcement leads me to believe that any other reasons are minor or nonexistent.

It's not happening in any other states that I know of, although SoCal is running Game On with significant modifications.
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Re: Game On C

Post by Chameleon02 » November 22nd, 2017, 3:26 pm

Hey guys.... What are some ideas for a collection/ avoidance game. Originally I was planning on building a platformer but this game type is complex and takes well over an hour for me to complete. For a maze game I spent 3 hours creating one today, and I was proud with the final product. The sprite must collect 3 keys in a large maze and avoid zombies patrolling the maze. The sprite must reach the door to pass the level. 3 Lives, death if touching wall.
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Re: Game On C

Post by acfgmor » November 27th, 2017, 11:12 pm

After doing this event last year, I was hoping to see rule changes to improve the event this year. However, I am disappointed that this is not the case. This is a flawed event. I found myself doing the same things at every competition and only slightly modifying my game to fit the theme. It seems they are trying to stop this by using different game types, but that does not solve the problem. In their rubric, every game must include a title screen, instructions, and a debriefing. These are not hard to program at all, but every game needs them. It just ends up being busy work. It is the same for sounds. It is only one added line of code. The event is just a checklist of items you have to remember to do. I also feel the rubric puts too much emphasis on things that should not be rewarded. I think the event should be about problem solving and demonstrating knowledge about programming concepts. However, the rubric gives points out for things like "quality/complexity" of sprites, backgrounds, sounds, etc. Having these things do not show any knowledge about programming. A game that does not have the best graphics or sounds but uses complex programming techniques is going to do worse than a more simplistic game that meets all the arbitrary requirements in the rubric. Using scratch has its limitations and obviously is not ideal, but the rules committee could have made the event a lot better.

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