Page 11 of 12

Re: Game On C

Posted: April 20th, 2018, 5:00 pm
by Maglor
Riptide wrote:
Maglor wrote:Is it against the rules to bring our own mouses and use them?
I believe the rules specify exactly what is allowed to be brought in, and a mouse isn't one of them. You could always try and bring it but make sure to ask the proctor before using it.
Ah thanks for the clarification, last time our mouses at our Oakton reigonal sucked so I was wondering if I could bring my own.

Re: Game On C

Posted: April 23rd, 2018, 8:53 pm
by Leliel
Does anyone know what version of Scratch was used at last years Nationals? 2.0 offline editor or 1.4? Also what was the game type and theme? The national test packet from the online store only has the team rankings and basic rubric for Game On, nothing about the requirements at the tournament.

Re: Game On C

Posted: April 24th, 2018, 5:43 am
by Adi1008
Leliel wrote:Does anyone know what version of Scratch was used at last years Nationals? 2.0 offline editor or 1.4? Also what was the game type and theme? The national test packet from the online store only has the team rankings and basic rubric for Game On, nothing about the requirements at the tournament.
When I did Game On two years ago (at the 2016 tournament) they used the offline version. I'm not sure about last year

Re: Game On C

Posted: April 27th, 2018, 1:40 pm
by armadillo
Does anyone know what is meant by "Elements are logically grouped and organized"? How would we group or organize them?

Re: Game On C

Posted: April 27th, 2018, 3:16 pm
by terence.tan
armadillo wrote:Does anyone know what is meant by "Elements are logically grouped and organized"? How would we group or organize them?
like all of the code for variables in one section, mechanics in the other, so they when they look at your code it is clear and they see how they are connected

Re: Game On C

Posted: April 28th, 2018, 8:41 am
by whythescratchyface
terence.tan wrote:
armadillo wrote:Does anyone know what is meant by "Elements are logically grouped and organized"? How would we group or organize them?
like all of the code for variables in one section, mechanics in the other, so they when they look at your code it is clear and they see how they are connected
Yeah, and different sprites should not be handling game changes for global variables like score and time, just the main player sprite or preferably the background itself.

Re: Game On C

Posted: May 1st, 2018, 1:47 pm
by Jonathan.Y
Sorry to bring this up again but does anyone have ideas for building games that are generally applicable to a variety of scientific topics? I read the earlier posts about this game type and they all seem to be related to building a "bridge" to get from one side of the screen to the other. While this idea works for certain themes, it does not seem to work well with the majority of them.

Also, in a building/racing game, do both the player and the autonomous sprite have to build something? Or can the player just build something to complete the objective while the autonomous sprite does something else to complete the objective?

Re: Game On C

Posted: May 1st, 2018, 1:59 pm
by Riptide
Jonathan.Y wrote:Sorry to bring this up again but does anyone have ideas for building games that are generally applicable to a variety of scientific topics? I read the earlier posts about this game type and they all seem to be related to building a "bridge" to get from one side of the screen to the other. While this idea works for certain themes, it does not seem to work well with the majority of them.

Also, in a building/racing game, do both the player and the autonomous sprite have to build something? Or can the player just build something to complete the objective while the autonomous sprite does something else to complete the objective?
For racing games, the player must be racing an autonomous sprite to complete the objective. As for building games, I think it’s fine if just the user is building.

Re: Game On C

Posted: May 1st, 2018, 6:20 pm
by knottingpurple
Jonathan.Y wrote:Sorry to bring this up again but does anyone have ideas for building games that are generally applicable to a variety of scientific topics? I read the earlier posts about this game type and they all seem to be related to building a "bridge" to get from one side of the screen to the other. While this idea works for certain themes, it does not seem to work well with the majority of them.

Also, in a building/racing game, do both the player and the autonomous sprite have to build something? Or can the player just build something to complete the objective while the autonomous sprite does something else to complete the objective?
It's really possible to apply most game formats to most topics if you try hard enough, it's not as though all of your science ideas or every aspect of the game has to relate to the given topic. At PUSO teethe topic was snow with a maze game and we had a squirrel which didn't want to catch hypothermia while running through the snow and nothing else related and they were fine with it. Can you give an example of a topic which you think wouldn't work with a bridge? Because there are a lot of things which you might build a bridge to avoid, or which might want to use a bridge, if you just get a little bit creative...

Re: Game On C

Posted: May 2nd, 2018, 1:35 pm
by Jonathan.Y
knottingpurple wrote:
Jonathan.Y wrote:Sorry to bring this up again but does anyone have ideas for building games that are generally applicable to a variety of scientific topics? I read the earlier posts about this game type and they all seem to be related to building a "bridge" to get from one side of the screen to the other. While this idea works for certain themes, it does not seem to work well with the majority of them.

Also, in a building/racing game, do both the player and the autonomous sprite have to build something? Or can the player just build something to complete the objective while the autonomous sprite does something else to complete the objective?
It's really possible to apply most game formats to most topics if you try hard enough, it's not as though all of your science ideas or every aspect of the game has to relate to the given topic. At PUSO teethe topic was snow with a maze game and we had a squirrel which didn't want to catch hypothermia while running through the snow and nothing else related and they were fine with it. Can you give an example of a topic which you think wouldn't work with a bridge? Because there are a lot of things which you might build a bridge to avoid, or which might want to use a bridge, if you just get a little bit creative...
For example, if the game topic was something like building enzymes, how would a bridge building game work? Like what would the bridge represent?