Game On B

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Game On B

Postby Adi1008 » August 4th, 2018, 11:31 pm

Game On B: This event will determine a team's ability to design and build an original computer game using the program Scratch incorporating the scientific theme provided to them by the supervisor.

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Re: Game On B

Postby Kai0721 » September 10th, 2018, 5:28 am

Does any one know why they took out the game type.(maze, collector etc.)?

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Re: Game On B

Postby terence.tan » September 10th, 2018, 5:44 am

Kai0721 wrote:Does any one know why they took out the game type.(maze, collector etc.)?

the game types makes the event more complex so they will probably put it back in next year
2017 events: Electric Vehicle, Game On, Robot Arm
2018 events: Mouse Trap Vehicle, Game On, Mission Possible, Experimental Design, Duct Tape Challenge
2019 events: Mouse Trap Vehicle, Sounds of Music, Mission Possible, Experimental Design, Wright Stuff.

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Re: Game On B

Postby Etan » September 17th, 2018, 11:12 am

I found a really useful source, a YouTube channel called Scratch Tutorials

Also, I'd like to issue a challenge[Below]
I want to see if someone could make a sudo-rhythm game using scratch, anybody who is interested post a link to the project page in the reply
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Game on :idea:
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Re: Game On B

Postby UTF-8 U+6211 U+662F » September 17th, 2018, 6:39 pm

Etan wrote:I found a really useful source, a YouTube channel called Scratch Tutorials

Also, I'd like to issue a challenge[Below]
I want to see if someone could make a sudo-rhythm game using scratch, anybody who is interested post a link to the project page in the reply

What is a sudo-rhythm game

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Re: Game On B

Postby Carrot » September 18th, 2018, 5:26 am

UTF-8 U+6211 U+662F wrote:
Etan wrote:I found a really useful source, a YouTube channel called Scratch Tutorials

Also, I'd like to issue a challenge[Below]
I want to see if someone could make a sudo-rhythm game using scratch, anybody who is interested post a link to the project page in the reply

What is a sudo-rhythm game


I would assume it to be something along the lines of a guitar hero like game where you tap along to the rhythm of a song, though something like this would most likely not be usable during competition as no external sound files are allowed. It would be quite challenging to write and record a song in the allocated time period and would not meet some of the requirements on the rubric (AI).

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Re: Game On B

Postby Etan » September 18th, 2018, 11:19 am

Carrot wrote:
UTF-8 U+6211 U+662F wrote:
Etan wrote:I found a really useful source, a YouTube channel called Scratch Tutorials

Also, I'd like to issue a challenge[Below]
I want to see if someone could make a sudo-rhythm game using scratch, anybody who is interested post a link to the project page in the reply

What is a sudo-rhythm game


I would assume it to be something along the lines of a guitar hero like game where you tap along to the rhythm of a song, though something like this would most likely not be usable during competition as no external sound files are allowed. It would be quite challenging to write and record a song in the allocated time period and would not meet some of the requirements on the rubric (AI).


Although it would, in fact, not be very useful for the competition, learning how to make a game like this can help teach someone about how to do quick-time events. It could also help them find a way to work on timing with their code since rhythm games require a synchronization with the gameplay and the music.
[2019 River City Science Academy M&H]
ERL:2019 events:
Game on :idea:
Fossils :!:
Circuit Lab :arrow:

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Re: Game On B

Postby Carrot » September 18th, 2018, 6:53 pm

Etan wrote:
Carrot wrote:
UTF-8 U+6211 U+662F wrote:What is a sudo-rhythm game


I would assume it to be something along the lines of a guitar hero like game where you tap along to the rhythm of a song, though something like this would most likely not be usable during competition as no external sound files are allowed. It would be quite challenging to write and record a song in the allocated time period and would not meet some of the requirements on the rubric (AI).


Although it would, in fact, not be very useful for the competition, learning how to make a game like this can help teach someone about how to do quick-time events. It could also help them find a way to work on timing with their code since rhythm games require a synchronization with the gameplay and the music.


Eh, either way from what I know of rhythm games, they are just reading from a set of data and comparing the recorded values to the played values. Not many rhythm games actually base their "notes" directly from the sound files, rather the "notes" that the user needs to hit are almost always manually imputed beforehand. Also, what do you mean by "quick-time events?"

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Re: Game On B

Postby Etan » September 19th, 2018, 11:12 am

Carrot wrote:
Etan wrote:
Carrot wrote:
I would assume it to be something along the lines of a guitar hero like game where you tap along to the rhythm of a song, though something like this would most likely not be usable during competition as no external sound files are allowed. It would be quite challenging to write and record a song in the allocated time period and would not meet some of the requirements on the rubric (AI).


Although it would, in fact, not be very useful for the competition, learning how to make a game like this can help teach someone about how to do quick-time events. It could also help them find a way to work on timing with their code since rhythm games require a synchronization with the gameplay and the music.


Eh, either way from what I know of rhythm games, they are just reading from a set of data and comparing the recorded values to the played values. Not many rhythm games actually base their "notes" directly from the sound files, rather the "notes" that the user needs to hit are almost always manually imputed beforehand. Also, what do you mean by "quick-time events?"


Those moments in games when everything freezes and you have to press buttons at the right time to progress
[2019 River City Science Academy M&H]
ERL:2019 events:
Game on :idea:
Fossils :!:
Circuit Lab :arrow:

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Re: Game On B

Postby Killboe » September 19th, 2018, 11:15 am

OSU! is a sodu rhythm game
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Re: Game On B

Postby Etan » September 24th, 2018, 11:11 am

I'm working on a platformer where I want to have a rain cloud that will rain down on the player, is there some way I can animate this without spending an hour making tons of costumes
[2019 River City Science Academy M&H]
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Game on :idea:
Fossils :!:
Circuit Lab :arrow:

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Re: Game On B

Postby Carrot » September 24th, 2018, 1:46 pm

Etan wrote:I'm working on a platformer where I want to have a rain cloud that will rain down on the player, is there some way I can animate this without spending an hour making tons of costumes


If you want it actually raining,which I am assuming you do based off of your given scenario, one way to do it is make a water droplet sprite and create clones of this sprite. Every so often create a clone of a droplet and move it onto the sprite. Then have a change y in a repeat until touching player or edge (or however you want it to) and then delete the clone. Usually I try to avoid using clones because they are usually buggy for me and end up multiplying infinitely (to this day I have never found out why). If this works then great. If you get an error with the clones then there is not much I can help you with.

If you just want a single sprite (where the rain cloud and the water droplets are the same sprite) I would just use 3 costumes and keep on repeating them. One of the sprites I drew before was a thundercloud and it had just one cloud with a few rain drops for the first costume. For the second costume I just used the same costume but with like 2 lightning bolts. For the script, I just had the cloud change to the 2nd costume for around .5 seconds once every 3 seconds. I thought it didn't look bad.

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Re: Game On B

Postby jlordhe » September 24th, 2018, 8:16 pm

Why was this moved to Division B?
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Re: Game On B

Postby UTF-8 U+6211 U+662F » September 25th, 2018, 12:29 pm

jlordhe wrote:Why was this moved to Division B?

Events rotate around all the time. For example, Sounds of Music is in Division C now.

A more interesting question which might start a flame war is "Why was this an event in the first place?" ;)

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Re: Game On B

Postby Jacobi » September 25th, 2018, 3:09 pm

UTF-8 U+6211 U+662F wrote:
jlordhe wrote:Why was this moved to Division B?

Events rotate around all the time. For example, Sounds of Music is in Division C now.

A more interesting question which might start a flame war is "Why was this an event in the first place?" ;)

Because all the computer science people (like me for example) were dying for an event that they could actually do. 8-) :D ;) :!:


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