Kai0721 wrote:Does any one know why they took out the game type.(maze, collector etc.)?
Etan wrote:I found a really useful source, a YouTube channel called Scratch Tutorials
Also, I'd like to issue a challenge[Below]
- I want to see if someone could make a sudo-rhythm game using scratch, anybody who is interested post a link to the project page in the reply
UTF-8 U+6211 U+662F wrote:Etan wrote:I found a really useful source, a YouTube channel called Scratch Tutorials
Also, I'd like to issue a challenge[Below]
- I want to see if someone could make a sudo-rhythm game using scratch, anybody who is interested post a link to the project page in the reply
What is a sudo-rhythm game
Carrot wrote:UTF-8 U+6211 U+662F wrote:Etan wrote:I found a really useful source, a YouTube channel called Scratch Tutorials
Also, I'd like to issue a challenge[Below]
- I want to see if someone could make a sudo-rhythm game using scratch, anybody who is interested post a link to the project page in the reply
What is a sudo-rhythm game
I would assume it to be something along the lines of a guitar hero like game where you tap along to the rhythm of a song, though something like this would most likely not be usable during competition as no external sound files are allowed. It would be quite challenging to write and record a song in the allocated time period and would not meet some of the requirements on the rubric (AI).
Etan wrote:Carrot wrote:UTF-8 U+6211 U+662F wrote:What is a sudo-rhythm game
I would assume it to be something along the lines of a guitar hero like game where you tap along to the rhythm of a song, though something like this would most likely not be usable during competition as no external sound files are allowed. It would be quite challenging to write and record a song in the allocated time period and would not meet some of the requirements on the rubric (AI).
Although it would, in fact, not be very useful for the competition, learning how to make a game like this can help teach someone about how to do quick-time events. It could also help them find a way to work on timing with their code since rhythm games require a synchronization with the gameplay and the music.
Carrot wrote:Etan wrote:Carrot wrote:
I would assume it to be something along the lines of a guitar hero like game where you tap along to the rhythm of a song, though something like this would most likely not be usable during competition as no external sound files are allowed. It would be quite challenging to write and record a song in the allocated time period and would not meet some of the requirements on the rubric (AI).
Although it would, in fact, not be very useful for the competition, learning how to make a game like this can help teach someone about how to do quick-time events. It could also help them find a way to work on timing with their code since rhythm games require a synchronization with the gameplay and the music.
Eh, either way from what I know of rhythm games, they are just reading from a set of data and comparing the recorded values to the played values. Not many rhythm games actually base their "notes" directly from the sound files, rather the "notes" that the user needs to hit are almost always manually imputed beforehand. Also, what do you mean by "quick-time events?"
Etan wrote:I'm working on a platformer where I want to have a rain cloud that will rain down on the player, is there some way I can animate this without spending an hour making tons of costumes
jlordhe wrote:Why was this moved to Division B?
UTF-8 U+6211 U+662F wrote:jlordhe wrote:Why was this moved to Division B?
Events rotate around all the time. For example, Sounds of Music is in Division C now.
A more interesting question which might start a flame war is "Why was this an event in the first place?"
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