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Re: Game On B

Posted: October 12th, 2018, 5:39 pm
by glenk
terence.tan wrote:
Kai0721 wrote:Does any one know why they took out the game type.(maze, collector etc.)?

the game types makes the event more complex so they will probably put it back in next year

I don't think they have taken the game type out. There is documents for 2019 for game type on https://www.soinc.org/game-b. I do not see a document for game theme though, but it is mentioned in the scoring rubric explained document there. Does anyone know if they got rid of theme or are they doing both a type and theme again?

Re: Game On B

Posted: October 12th, 2018, 6:06 pm
by Carrot
glenk wrote:
terence.tan wrote:
Kai0721 wrote:Does any one know why they took out the game type.(maze, collector etc.)?

the game types makes the event more complex so they will probably put it back in next year

I don't think they have taken the game type out. There is documents for 2019 for game type on https://www.soinc.org/game-b. I do not see a document for game theme though, but it is mentioned in the scoring rubric explained document there. Does anyone know if they got rid of theme or are they doing both a type and theme again?


As the rubric states "Game related to theme and type (Y/N)" I would assume that game types are still going to be used this year. It is strange how it is not mentioned in the rules, though. However, the rules do say that the scoring will be based on the rubric.

Re: Game On B

Posted: October 15th, 2018, 12:56 pm
by Incineroar999
Is Game On Hard?

Re: Game On B

Posted: October 15th, 2018, 1:00 pm
by UTF-8 U+6211 U+662F
Incineroar999 wrote:Is Game On Hard?

If you spend a ton of time on it, it'll seem really easy. If you never touch it, it'll seem really hard. The key is lots of practice! (This applies for all events.)

I would not say Game On has any particularly hard spots though.

Re: Game On B

Posted: October 15th, 2018, 2:55 pm
by Jacobi
UTF-8 U+6211 U+662F wrote:
Incineroar999 wrote:Is Game On Hard?

If you spend a ton of time on it, it'll seem really easy. If you never touch it, it'll seem really hard. The key is lots of practice! (This applies for all events.)

I would not say Game On has any particularly hard spots though.


Most importantly, practice all of the game types on every theme you can think of.

Even better, know exactly what you code for each game type, then just adapt it to the theme.

This is my experience from last year when this event was C.

Re: Game On B

Posted: October 15th, 2018, 3:06 pm
by UTF-8 U+6211 U+662F
Jacobi wrote:
UTF-8 U+6211 U+662F wrote:
Incineroar999 wrote:Is Game On Hard?

If you spend a ton of time on it, it'll seem really easy. If you never touch it, it'll seem really hard. The key is lots of practice! (This applies for all events.)

I would not say Game On has any particularly hard spots though.


Most importantly, practice all of the game types on every theme you can think of.

Even better, know exactly what you code for each game type, then just adapt it to the theme.

This is my experience from last year when this event was C.

They actually got rid of game types for B division. It's just themes now. Which makes it really easy to just go through a set script, but you do you, soinc; you do you.

Re: Game On B

Posted: October 15th, 2018, 4:25 pm
by bearasauras
It looks like types are back. The NSO Game On Page has a document call 2019 Game On Type Explanation.

Re: Game On B

Posted: October 15th, 2018, 7:44 pm
by Unome
bearasauras wrote:It looks like types are back. The NSO Game On Page has a document call 2019 Game On Type Explanation.

But... game types aren't in the rules...

Re: Game On B

Posted: October 15th, 2018, 9:17 pm
by bearasauras
Unfortunately, I think 5.a. implicitly included game type by saying that the scoring will follow the online rubric which includes game type.

Re: Game On B

Posted: October 30th, 2018, 11:02 am
by megrimlockawesom
Jacobi wrote:
UTF-8 U+6211 U+662F wrote:
jlordhe wrote:Why was this moved to Division B?

Events rotate around all the time. For example, Sounds of Music is in Division C now.

A more interesting question which might start a flame war is "Why was this an event in the first place?" ;)

Because all the computer science people (like me for example) were dying for an event that they could actually do. 8-) :D ;) :!:


IKR
This is so sad, can we please make source code an event

Re: Game On B

Posted: October 30th, 2018, 11:09 am
by megrimlockawesom
I really like this event (in fact it might be my most favorite event that I have not participated in). I like this event so much I'm thinking of going back to my middle school and co-coaching it next year.

Re: Game On B

Posted: October 31st, 2018, 7:27 pm
by BasuSiddha23
This is my first time doing this event and I was wondering other people's strategies for this event.

My idea so far is to memorize the simple algorithms and stuff like that. I just wanted to know if others had a similar or different approach.

Thanks

Re: Game On B

Posted: November 1st, 2018, 7:29 am
by Jacobi
BasuSiddha23 wrote:This is my first time doing this event and I was wondering other people's strategies for this event.

My idea so far is to memorize the simple algorithms and stuff like that. I just wanted to know if others had a similar or different approach.

Thanks


This will be long.

Blocks to Know
Move
Turn
Point in Direction
Point Toward
Goto
Change/Set X/Y
Bounce

Show
Hide
Switch Costume/Backdrop
Change/Set Size

Sound Recording
Included Sounds
Musical Notes/Drums
Volume and Tempo Controls

Set/Change/Hide/Show Variables
Local and Global Variables

Key Event
Flag Event
Click Event
Message Event
Broadcast Message

Wait - Time, Until
Repeat - Times, Until
Forever
If/Then(/Else)
Stop
Clone Operations

Touching
Color Touching
Distance
Key Pressed
Mouse Down
Mouse Location
Other Sprite
Timer Functions

All Math Operators


Know how to create friction by using a statement like:
set Speed to (Speed * 0.9)

Know how to quickly make good sprite costumes.

Know how to quickly make good backgrounds to explain rules.

Key Sprite Types:
  • Button (using mouse click event)
  • Player (using key sensing, motion)
  • In-Game Object (using clone)
  • Message Sprite (using text feature)

NEVER EVER EVER EVER use the say or think blocks.

Advanced Touches:
Pen to draw a trail of motion
Defined operations for code organization using purple (more blocks)
Lists to create multiple levels of play
Current Time
Display position
Ask function - use on backdrop only!

Re: Game On B

Posted: November 1st, 2018, 1:07 pm
by BasuSiddha23
Jacobi wrote:
BasuSiddha23 wrote:This is my first time doing this event and I was wondering other people's strategies for this event.

My idea so far is to memorize the simple algorithms and stuff like that. I just wanted to know if others had a similar or different approach.

Thanks


This will be long.

Blocks to Know
Move
Turn
Point in Direction
Point Toward
Goto
Change/Set X/Y
Bounce

Show
Hide
Switch Costume/Backdrop
Change/Set Size

Sound Recording
Included Sounds
Musical Notes/Drums
Volume and Tempo Controls

Set/Change/Hide/Show Variables
Local and Global Variables

Key Event
Flag Event
Click Event
Message Event
Broadcast Message

Wait - Time, Until
Repeat - Times, Until
Forever
If/Then(/Else)
Stop
Clone Operations

Touching
Color Touching
Distance
Key Pressed
Mouse Down
Mouse Location
Other Sprite
Timer Functions

All Math Operators


Know how to create friction by using a statement like:
set Speed to (Speed * 0.9)

Know how to quickly make good sprite costumes.

Know how to quickly make good backgrounds to explain rules.

Key Sprite Types:
  • Button (using mouse click event)
  • Player (using key sensing, motion)
  • In-Game Object (using clone)
  • Message Sprite (using text feature)

NEVER EVER EVER EVER use the say or think blocks.

Advanced Touches:
Pen to draw a trail of motion
Defined operations for code organization using purple (more blocks)
Lists to create multiple levels of play
Current Time
Display position
Ask function - use on backdrop only!



Thank you!

This will be a lot of help for me!

Re: Game On B

Posted: November 1st, 2018, 1:07 pm
by BasuSiddha23
Jacobi wrote:
BasuSiddha23 wrote:This is my first time doing this event and I was wondering other people's strategies for this event.

My idea so far is to memorize the simple algorithms and stuff like that. I just wanted to know if others had a similar or different approach.

Thanks


This will be long.

Blocks to Know
Move
Turn
Point in Direction
Point Toward
Goto
Change/Set X/Y
Bounce

Show
Hide
Switch Costume/Backdrop
Change/Set Size

Sound Recording
Included Sounds
Musical Notes/Drums
Volume and Tempo Controls

Set/Change/Hide/Show Variables
Local and Global Variables

Key Event
Flag Event
Click Event
Message Event
Broadcast Message

Wait - Time, Until
Repeat - Times, Until
Forever
If/Then(/Else)
Stop
Clone Operations

Touching
Color Touching
Distance
Key Pressed
Mouse Down
Mouse Location
Other Sprite
Timer Functions

All Math Operators


Know how to create friction by using a statement like:
set Speed to (Speed * 0.9)

Know how to quickly make good sprite costumes.

Know how to quickly make good backgrounds to explain rules.

Key Sprite Types:
  • Button (using mouse click event)
  • Player (using key sensing, motion)
  • In-Game Object (using clone)
  • Message Sprite (using text feature)

NEVER EVER EVER EVER use the say or think blocks.

Advanced Touches:
Pen to draw a trail of motion
Defined operations for code organization using purple (more blocks)
Lists to create multiple levels of play
Current Time
Display position
Ask function - use on backdrop only!



Thank you!

This will be a lot of help for me!