Game On B

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Pebble
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Re: Game On B

Post by Pebble »

neetivaidya wrote: February 2nd, 2021, 8:59 pm
stlcards422 wrote: November 1st, 2020, 8:42 am Question; how complicated does the game us usually need to be to win? And are there any examples? Also, how do you find music since you can't download any and the libary aren't good (choppy)
Yeah, I see your point. However, to save time it is best using library music.
If you want smooth bg music, I have found that using sound bytes underneath the loops section seems to work best.
THen if you write

repeat forever:
play sound [] until done

it should play music smoothly
I mean, having sound is pretty much all you need. You can record if necessary but that's probably not needed.
You don't need it very complicated, you just need it to score high on the rubric.
Having sounds play when your character interacts with something else would probably score higher than sounds playing for the entire game, although I'm not completely sure of this.
Last edited by Pebble on May 21st, 2021, 8:09 am, edited 2 times in total.
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