sneepity wrote: ↑
February 17th, 2020, 6:36 pm
Lorant wrote: ↑
February 17th, 2020, 6:30 pm
sneepity wrote: ↑
February 17th, 2020, 6:22 pm
:0 how did you make yours 13g mine is super heavy
anyone have any tips to make your design a little bit lighter? Its my first year doing this, lol
Select better, lighter wood, check for wood grain and density for maximum effectiveness, reduce the amount of glue you are using.
sorry for the question, but how do I check wood grain and density?
At this point in your progress, don't bother with worrying about wood grain or the amount of glue. The first step, once you have a reasonable design (check Google, and maybe most importantly, read theses forums from last year's boomi event; the rules were different, but many of the concepts still apply this year - for good general technique and process read the towers and bridges forums as well), focus on proper material selection. We like to cut (or buy) pieces to some normalized dimension - or actual dimension if you want, and create a "library" of materials. Accurately weigh every piece and record its mass on the piece itself. Balsa can easily have a 4x range in density. Within most of that range, strength will increase linearly, but at both ends of that curve it's not linear. The really light stuff, which feels almost spongy is not a good choice to use for anything really. For everything else, you'll have to figure out what the best mass/strength to use based on your specific design. That is the majority of the work for this event to compete at a high level.
A couple quick tips for basic boomi success. Make sure your build is symmetric with respect to material choice. If one side is using a 3g piece, make sure the other side is as close to that as possible. Build precision is extremely important. At the very least, build your device on graph paper pinned to cardboard. Even better, build an accurate jig to help get it as precise as possible. Also record everything that goes into your boomi wrt materials. dimensions, mass of components, etc. so you'll be able to reproduce the device and have a record of what you changed to get to your final build/design.
Good luck!! You will need to build a lot of devices to get really good, but everyone starts somewhere!