Action xii: Pendulum clock

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trdd
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Action xii: Pendulum clock

Post by trdd » September 5th, 2019, 5:05 am

Action xii:
Start a pendulum clock so that after running for at least 10 seconds, it initiates the next action.

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SammyBoyisnotGrooot
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Re: Action xii: Pendulum clock

Post by SammyBoyisnotGrooot » September 20th, 2019, 5:01 pm

Hey just wanted to know if any of you have any good resources for obtaining the mechanical (non-electronic) pendulum clock, or any layouts for 3d printing it.

Thanks,

Not Grooot

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Re: Action xii: Pendulum clock

Post by knightmoves » September 27th, 2019, 10:51 am

There's an animation of an anchor escapement on the wikipedia page. You don't have to make a good clock - it doesn't have to keep time well, or even tick once a second - it just has to last more than 10 seconds. Just don't power it with a spring if you want to use it as a timewaster. https://en.wikipedia.org/wiki/Anchor_escapement

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Re: Action xii: Pendulum clock

Post by Devinszhang » October 26th, 2019, 8:35 pm

Just one clarification: pendulum clock does not really mean real clock here. Correct?

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Re: Action xii: Pendulum clock

Post by knightmoves » October 29th, 2019, 1:13 pm

Devinszhang wrote:
October 26th, 2019, 8:35 pm
Just one clarification: pendulum clock does not really mean real clock here. Correct?
It depends what you mean by "real clock".

A pendulum clock has to be a pendulum clock - it has to regulate time with the oscillation of a pendulum - and it has to run for at least 10s before starting the next action. It doesn't have to be a commercially-produced clock, and it doesn't have to run at 1 tick per second. It doesn't have to display the time of day. You might, I suppose, describe it as a pendulum-regulated mechanical countdown timer rather than a "clock". I'd think you'd want to include some kind of face with a hand that moves, though, so the ES can see what's going on.

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Re: Action xii: Pendulum clock

Post by stringman » November 1st, 2019, 1:34 pm

Does anyone have any recommendations for where to find an escapement gear or how to build one? Thanks in advance.

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Re: Action xii: Pendulum clock

Post by LittleMissNyan » November 1st, 2019, 1:37 pm

stringman wrote:
November 1st, 2019, 1:34 pm
Does anyone have any recommendations for where to find an escapement gear or how to build one? Thanks in advance.

Project Clock has some plans, but you'd have to scale it down quite a bit for it to work in competition
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Re: Action xii: Pendulum clock

Post by TuttleAlpaca » January 13th, 2020, 1:02 pm

Hi,

Does anybody know where to obtain a gear that works efficiently for an escapement?

Thanks
a turtle

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Re: Action xii: Pendulum clock

Post by LittleMissNyan » January 13th, 2020, 3:27 pm

TuttleAlpaca wrote:
January 13th, 2020, 1:02 pm
Hi,

Does anybody know where to obtain a gear that works efficiently for an escapement?

Thanks
a turtle
I've been using this pretty well
Mission Possible ?/1/17/-
Game On 5/2/7/-
Heredity 6/6/13/-
Road Scholar 7/-/-/-
Write It Do It ?/-/-/-

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Re: Action xii: Pendulum clock

Post by Ech09 » March 2nd, 2020, 3:20 pm

Would a tourbillon clock be legal as it has an oscillating arm?

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