Sounds of Music C

Jacobi
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Re: Sounds of Music C

Postby Jacobi » September 20th, 2018, 7:10 am

That is correct. Interestingly though, there's a volume test.
For the volume test, the louder the better right? And since multiple attacks on the one pitch is allowed would it count as cheating if you make one pitch significantly louder than the rest when you're building your device? Or do all the pitches have to be the same volume throughout
Yes, the louder the better. You can make one pitch significantly louder than the rest but it has to be part of the scale you play (which you conveniently get to choose). Also remember you can't make any adjustments after the pitch test (I don't think this really applies for your idea, but just in case).
Could you make a two-part device with an easily tunable component, like a xylophone, and a loud component, like a trumpet? If they're connected, you could have one person at the xylophone and the other at the trumpet. You wouldn't have to adjust anything.

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Re: Sounds of Music C

Postby nicholasmaurer » September 20th, 2018, 10:25 am

For the volume test, the louder the better right? And since multiple attacks on the one pitch is allowed would it count as cheating if you make one pitch significantly louder than the rest when you're building your device? Or do all the pitches have to be the same volume throughout
Yes, the louder the better. You can make one pitch significantly louder than the rest but it has to be part of the scale you play (which you conveniently get to choose). Also remember you can't make any adjustments after the pitch test (I don't think this really applies for your idea, but just in case).
Could you make a two-part device with an easily tunable component, like a xylophone, and a loud component, like a trumpet? If they're connected, you could have one person at the xylophone and the other at the trumpet. You wouldn't have to adjust anything.
I'm very skeptical of this approach based on the spirit of the rules - this does not seem to match the description of the event in 1. as I would interpret this as two instruments.
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Re: Sounds of Music C

Postby hippo9 » September 20th, 2018, 10:53 am

For the volume test, the louder the better right? And since multiple attacks on the one pitch is allowed would it count as cheating if you make one pitch significantly louder than the rest when you're building your device? Or do all the pitches have to be the same volume throughout
Yes, the louder the better. You can make one pitch significantly louder than the rest but it has to be part of the scale you play (which you conveniently get to choose). Also remember you can't make any adjustments after the pitch test (I don't think this really applies for your idea, but just in case).
Could you make a two-part device with an easily tunable component, like a xylophone, and a loud component, like a trumpet? If they're connected, you could have one person at the xylophone and the other at the trumpet. You wouldn't have to adjust anything.
Keep in mind it requires the pitch played for the volume test to be part of your scale, so that might derail your idea anyways.
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2018: Battery Buggy, Road Scholar, Roller Coaster
2019: Chemistry Lab, Codebusters, Disease Detectives, Fossils, Geologic Mapping, Sounds of Music

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Re: Sounds of Music C

Postby UTF-8 U+6211 U+662F » September 20th, 2018, 12:43 pm

Yes, the louder the better. You can make one pitch significantly louder than the rest but it has to be part of the scale you play (which you conveniently get to choose). Also remember you can't make any adjustments after the pitch test (I don't think this really applies for your idea, but just in case).
Could you make a two-part device with an easily tunable component, like a xylophone, and a loud component, like a trumpet? If they're connected, you could have one person at the xylophone and the other at the trumpet. You wouldn't have to adjust anything.
Keep in mind it requires the pitch played for the volume test to be part of your scale, so that might derail your idea anyways.
You can always just have one pitch of the scale be extra loud (though I'm not sure how you would do that without making two instruments), but with a xylophone, if I remember correctly, higher pitches are already louder than lower pitches anyway.

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Re: Sounds of Music C

Postby Jacobi » September 23rd, 2018, 10:05 am


Could you make a two-part device with an easily tunable component, like a xylophone, and a loud component, like a trumpet? If they're connected, you could have one person at the xylophone and the other at the trumpet. You wouldn't have to adjust anything.
Keep in mind it requires the pitch played for the volume test to be part of your scale, so that might derail your idea anyways.
You can always just have one pitch of the scale be extra loud (though I'm not sure how you would do that without making two instruments), but with a xylophone, if I remember correctly, higher pitches are already louder than lower pitches anyway.
You could design an acoustic amplifier that resonates on a particular tone, making it extra-loud.

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Re: Sounds of Music C

Postby UTF-8 U+6211 U+662F » September 23rd, 2018, 10:53 am

Keep in mind it requires the pitch played for the volume test to be part of your scale, so that might derail your idea anyways.
You can always just have one pitch of the scale be extra loud (though I'm not sure how you would do that without making two instruments), but with a xylophone, if I remember correctly, higher pitches are already louder than lower pitches anyway.
You could design an acoustic amplifier that resonates on a particular tone, making it extra-loud.
Oh, good idea!

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Re: Sounds of Music C

Postby Jacobi » September 24th, 2018, 8:35 am

You can always just have one pitch of the scale be extra loud (though I'm not sure how you would do that without making two instruments), but with a xylophone, if I remember correctly, higher pitches are already louder than lower pitches anyway.
You could design an acoustic amplifier that resonates on a particular tone, making it extra-loud.
Oh, good idea!
Specifically, consider an air chamber, like that in a violin's f-holes. If such a chamber was designed such that its resonant frequency precisely matched a frequency of the scale, then that chamber would resonate on the playing of that frequency, amplifying the sound.

EDIT: When such a chamber would be played as an aerophone. Also, this only works for instruments that are not aerophones.

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Re: Sounds of Music C

Postby UTF-8 U+6211 U+662F » September 25th, 2018, 3:20 pm

Are y'all just using this website to study?

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Re: Sounds of Music C

Postby bingbong » September 27th, 2018, 11:55 am

So My teammate and I are making a makeshift violin, and in the rules it stays no professional and toy tuning pegs. Does that mean we can't make our own or ...? :shock: :shock:

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Re: Sounds of Music C

Postby Unome » September 27th, 2018, 1:22 pm

So My teammate and I are making a makeshift violin, and in the rules it stays no professional and toy tuning pegs. Does that mean we can't make our own or ...? :shock: :shock:
It means that you must make your own tuning pegs.
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