Game On B

Etan
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Re: Game On B

Post by Etan »

I'm working on a platformer where I want to have a rain cloud that will rain down on the player, is there some way I can animate this without spending an hour making tons of costumes
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Re: Game On B

Post by Carrot »

Etan wrote:I'm working on a platformer where I want to have a rain cloud that will rain down on the player, is there some way I can animate this without spending an hour making tons of costumes
If you want it actually raining,which I am assuming you do based off of your given scenario, one way to do it is make a water droplet sprite and create clones of this sprite. Every so often create a clone of a droplet and move it onto the sprite. Then have a change y in a repeat until touching player or edge (or however you want it to) and then delete the clone. Usually I try to avoid using clones because they are usually buggy for me and end up multiplying infinitely (to this day I have never found out why). If this works then great. If you get an error with the clones then there is not much I can help you with.

If you just want a single sprite (where the rain cloud and the water droplets are the same sprite) I would just use 3 costumes and keep on repeating them. One of the sprites I drew before was a thundercloud and it had just one cloud with a few rain drops for the first costume. For the second costume I just used the same costume but with like 2 lightning bolts. For the script, I just had the cloud change to the 2nd costume for around .5 seconds once every 3 seconds. I thought it didn't look bad.
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Re: Game On B

Post by jlordhe »

Why was this moved to Division B?
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Re: Game On B

Post by UTF-8 U+6211 U+662F »

jlordhe wrote:Why was this moved to Division B?
Events rotate around all the time. For example, Sounds of Music is in Division C now.

A more interesting question which might start a flame war is "Why was this an event in the first place?" ;)
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Re: Game On B

Post by Jacobi »

UTF-8 U+6211 U+662F wrote:
jlordhe wrote:Why was this moved to Division B?
Events rotate around all the time. For example, Sounds of Music is in Division C now.

A more interesting question which might start a flame war is "Why was this an event in the first place?" ;)
Because all the computer science people (like me for example) were dying for an event that they could actually do. 8-) :D ;) :!:
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Re: Game On B

Post by glenk »

terence.tan wrote:
Kai0721 wrote:Does any one know why they took out the game type.(maze, collector etc.)?
the game types makes the event more complex so they will probably put it back in next year
I don't think they have taken the game type out. There is documents for 2019 for game type on https://www.soinc.org/game-b. I do not see a document for game theme though, but it is mentioned in the scoring rubric explained document there. Does anyone know if they got rid of theme or are they doing both a type and theme again?
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Re: Game On B

Post by Carrot »

glenk wrote:
terence.tan wrote:
Kai0721 wrote:Does any one know why they took out the game type.(maze, collector etc.)?
the game types makes the event more complex so they will probably put it back in next year
I don't think they have taken the game type out. There is documents for 2019 for game type on https://www.soinc.org/game-b. I do not see a document for game theme though, but it is mentioned in the scoring rubric explained document there. Does anyone know if they got rid of theme or are they doing both a type and theme again?
As the rubric states "Game related to theme and type (Y/N)" I would assume that game types are still going to be used this year. It is strange how it is not mentioned in the rules, though. However, the rules do say that the scoring will be based on the rubric.
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Re: Game On B

Post by Incineroar999 »

Is Game On Hard?
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Re: Game On B

Post by UTF-8 U+6211 U+662F »

Incineroar999 wrote:Is Game On Hard?
If you spend a ton of time on it, it'll seem really easy. If you never touch it, it'll seem really hard. The key is lots of practice! (This applies for all events.)

I would not say Game On has any particularly hard spots though.
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Re: Game On B

Post by Jacobi »

UTF-8 U+6211 U+662F wrote:
Incineroar999 wrote:Is Game On Hard?
If you spend a ton of time on it, it'll seem really easy. If you never touch it, it'll seem really hard. The key is lots of practice! (This applies for all events.)

I would not say Game On has any particularly hard spots though.
Most importantly, practice all of the game types on every theme you can think of.

Even better, know exactly what you code for each game type, then just adapt it to the theme.

This is my experience from last year when this event was C.
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