If you spend a ton of time on it, it'll seem really easy. If you never touch it, it'll seem really hard. The key is lots of practice! (This applies for all events.)
I would not say Game On has any particularly hard spots though.
Most importantly, practice all of the game types on every theme you can think of.
Even better, know exactly what you code for each game type, then just adapt it to the theme.
This is my experience from last year when this event was C.
They actually got rid of game types for B division. It's just themes now. Which makes it really easy to just go through a set script, but you do you, soinc; you do you.
Events rotate around all the time. For example, Sounds of Music is in Division C now.
A more interesting question which might start a flame war is "Why was this an event in the first place?"
Because all the computer science people (like me for example) were dying for an event that they could actually do.
IKR
This is so sad, can we please make source code an event
Ok this is epic
Events 2018: Battery Buggy (3rd at Nats), Rollercoaster (18th at Nats), Ping Pong (1st at states)
Events 2019: Codebusters, Ping Pong Parachute, Thermodynamics
I really like this event (in fact it might be my most favorite event that I have not participated in). I like this event so much I'm thinking of going back to my middle school and co-coaching it next year.
Ok this is epic
Events 2018: Battery Buggy (3rd at Nats), Rollercoaster (18th at Nats), Ping Pong (1st at states)
Events 2019: Codebusters, Ping Pong Parachute, Thermodynamics
This is my first time doing this event and I was wondering other people's strategies for this event.
My idea so far is to memorize the simple algorithms and stuff like that. I just wanted to know if others had a similar or different approach.
Thanks
This will be long.
Move
Turn
Point in Direction
Point Toward
Goto
Change/Set X/Y
Bounce
Show
Hide
Switch Costume/Backdrop
Change/Set Size
Sound Recording
Included Sounds
Musical Notes/Drums
Volume and Tempo Controls
Set/Change/Hide/Show Variables
Local and Global Variables
Key Event
Flag Event
Click Event
Message Event
Broadcast Message
Wait - Time, Until
Repeat - Times, Until
Forever
If/Then(/Else)
Stop
Clone Operations
Touching
Color Touching
Distance
Key Pressed
Mouse Down
Mouse Location
Other Sprite
Timer Functions
All Math Operators
Know how to create friction by using a statement like:
set Speed to (Speed * 0.9)
Know how to quickly make good sprite costumes.
Know how to quickly make good backgrounds to explain rules.
Key Sprite Types:
Button (using mouse click event)
Player (using key sensing, motion)
In-Game Object (using clone)
Message Sprite (using text feature)
NEVER EVER EVER EVER use the say or think blocks.
Advanced Touches:
Pen to draw a trail of motion
Defined operations for code organization using purple (more blocks)
Lists to create multiple levels of play
Current Time
Display position
Ask function - use on backdrop only!
This is my first time doing this event and I was wondering other people's strategies for this event.
My idea so far is to memorize the simple algorithms and stuff like that. I just wanted to know if others had a similar or different approach.
Thanks
This will be long.
Move
Turn
Point in Direction
Point Toward
Goto
Change/Set X/Y
Bounce
Show
Hide
Switch Costume/Backdrop
Change/Set Size
Sound Recording
Included Sounds
Musical Notes/Drums
Volume and Tempo Controls
Set/Change/Hide/Show Variables
Local and Global Variables
Key Event
Flag Event
Click Event
Message Event
Broadcast Message
Wait - Time, Until
Repeat - Times, Until
Forever
If/Then(/Else)
Stop
Clone Operations
Touching
Color Touching
Distance
Key Pressed
Mouse Down
Mouse Location
Other Sprite
Timer Functions
All Math Operators
Know how to create friction by using a statement like:
set Speed to (Speed * 0.9)
Know how to quickly make good sprite costumes.
Know how to quickly make good backgrounds to explain rules.
Key Sprite Types:
Button (using mouse click event)
Player (using key sensing, motion)
In-Game Object (using clone)
Message Sprite (using text feature)
NEVER EVER EVER EVER use the say or think blocks.
Advanced Touches:
Pen to draw a trail of motion
Defined operations for code organization using purple (more blocks)
Lists to create multiple levels of play
Current Time
Display position
Ask function - use on backdrop only!
This is my first time doing this event and I was wondering other people's strategies for this event.
My idea so far is to memorize the simple algorithms and stuff like that. I just wanted to know if others had a similar or different approach.
Thanks
This will be long.
Move
Turn
Point in Direction
Point Toward
Goto
Change/Set X/Y
Bounce
Show
Hide
Switch Costume/Backdrop
Change/Set Size
Sound Recording
Included Sounds
Musical Notes/Drums
Volume and Tempo Controls
Set/Change/Hide/Show Variables
Local and Global Variables
Key Event
Flag Event
Click Event
Message Event
Broadcast Message
Wait - Time, Until
Repeat - Times, Until
Forever
If/Then(/Else)
Stop
Clone Operations
Touching
Color Touching
Distance
Key Pressed
Mouse Down
Mouse Location
Other Sprite
Timer Functions
All Math Operators
Know how to create friction by using a statement like:
set Speed to (Speed * 0.9)
Know how to quickly make good sprite costumes.
Know how to quickly make good backgrounds to explain rules.
Key Sprite Types:
Button (using mouse click event)
Player (using key sensing, motion)
In-Game Object (using clone)
Message Sprite (using text feature)
NEVER EVER EVER EVER use the say or think blocks.
Advanced Touches:
Pen to draw a trail of motion
Defined operations for code organization using purple (more blocks)
Lists to create multiple levels of play
Current Time
Display position
Ask function - use on backdrop only!