I agree with everything you said. While I agree with you, I would just like to use something you said to build upon my point. Using a field guide and being able to edit it (Though I too was annoyed at the vagueness of the rules, however submitted clarifications, you always should if something isn't clear.) really didn't encourage people to put as much effort into improving their resources as a binder. Allowing binders encourages people to work on their binders, and generally (Though not always, especially for exceptionally competitive teams of individuals.), it results in a better end product. While doing the greater amount of work which making a binder entails, you usually learn far more from it than you would have modifying a field guide. I just disagree with the policy on, as well as other points I've mentioned, based on the fact that it, from what I have observed and predicted (short term observations though they may be) has seemed to lead people to put slightly less work into the event(s). Really I actually would say the same thing about binder and a field guide, however the field guide is alright as an extra, because it does give a greater chance to those teams that don't spend quite as much time, while still giving an advantage to those who took the time to make a good binder. A lot of that is also because if you make a good binder, it really should contain all of the useful information from any and all field guides you may have otherwise used.I know that just being allowed a field guide was nice because you didn't have to go to the trouble to make a binder, but sometimes you didn't have enough information. Another problem i found with the field guide was that the rules for putting things in it were kind of vague. Depending on how you thought about the rules, you could see totally different limits on what you could add to your guide. I think that if for some reason they don't go back to the binder, they should make the field guide rules more clear.
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